Xiao Xiao No. 6

09.01.2002
Genre: Fighting
Xiao Xiao No. 6 is the sixth installment in the Flash series Xiao Xiao, but only the third game. Like all previous installments, it once again consists of spectacular fight scenes featuring a black stickman. The initial part of Xiao Xiao No. 6 is a series of more or less non-interactive fight scenes, where the player must simply keep pressing Space to keep the animation going, with no penalty for delaying. In the next scene, the hero's opponent is locked in a jail cell and the player's goal is to click levers at the bottom to activate crushers in order to kill the prisoner; it's not that easy because the prisoner is smart enough to avoid descending crushers. In the final scene, the player must press Space rapidly to fill a power bar before the time limit, so that the protagonist can deal a single powerful, finishing blow to his opponent; in the case of failure the player can immediately try again.

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Part of collection:
Xiao Xiao (last 3 games)

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Xiaoxiao 9 is part of the Xiao Xiao Flash series. It is a short beat 'em up in the vein of Final Fight, where a black stickman must traverse the animator's desk, beating up purple stickmen along the way. The hero has several attacks available: a regular punch or kick, a flying kick, a throw, and a roundhouse kick which knocks down all nearby enemies but costs a part of the hero's life bar. After making it through several fights, the hero climbs on top of the artist's computer to confront the final boss who has multiple health bars.

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Xiao Xiao No. 6 is the sixth installment in the Flash series Xiao Xiao, but only the third game. Like all previous installments, it once again consists of spectacular fight scenes featuring a black stickman. The initial part of Xiao Xiao No. 6 is a series of more or less non-interactive fight scenes, where the player must simply keep pressing Space to keep the animation going, with no penalty for delaying. In the next scene, the hero's opponent is locked in a jail cell and the player's goal is to click levers at the bottom to activate crushers in order to kill the prisoner; it's not that easy because the prisoner is smart enough to avoid descending crushers. In the final scene, the player must press Space rapidly to fill a power bar before the time limit, so that the protagonist can deal a single powerful, finishing blow to his opponent; in the case of failure the player can immediately try again.

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