Stare into Death and Be Still
15.06.2026
Genre:
Shooter
Stare into Death and Be Still is a 4 map MBF21 challenge WAD originally concepted for NaNoWADMo 2025, before obligations to other projects and the sheer scope of my plans caused it to be delayed significantly. The four maps rapidly ramp in difficulty (expect slaughter!), and start relatively modest in scale before exploding in size for the finale, all accompanied by a fully bespoke soundtrack by yours truly.
The afterlife is diseased.
All your people had the same vision that night, and knew in their hearts it was true. Creeping tendrils of violet pestilence enveloping the realm beyond, seeping rot into the sea and skies and turning them to poison. The eternal works of your ancestors fumigated, now little more than hollow barracks as the disease wracked their souls, transforming them into horrific, mindless monsters, alike to soldiers marshalled for some unknown war.
The people panicked. Many turned to a paralytic despair, the eternal life they had been promised now turned to a vicious hell. The cruel turned to killing, taking gleeful opportunity in condemning their despised to torturous eternity. The greedy turned greedier, demanding that their desire for gold and silver be met in this life if it could not in the next, taking them by whatever means necessary. The priests and shamans bickered, arguing over the rites and incantations to ferry the dead that they had used for millennia, ravenously searching through mountains of scripture to find the way to protect them or to cast away the pestilence for good.
They could only think of one singular solution. And none had the strength of will to attempt it.
Except you.
They were not reassuring companions, the pistol and warding charm you bought with the last of what you owned. Even imbued with the greatest of the mages' spells, you only had a few hours to work with, and you had but a blind hope that you could claim better weapons from the dead. But they had to be enough.
If you fail, you would become no different to the beasts that shamble along those hallowed halls. If you succeed? Hopefully they would remember you, and thank you for your sacrifice.
You steel yourself, press the gun's barrel to your temple, and begin the lifeless advance.
Parent game
30.09.1994
Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.