Popular games built on game engine id Tech 1
The complete megahit game that set the world afire. Plus All-New Episode IV: Thy Flesh Consumed. The demons came and the marines died. Except one. You are the last defense against these hell-spawned hordes. Prepare for the most intense mutant-laden, blood-splattered action ever! The texture-mapped virtual world is so real, you don't just play Doom - you live it.
Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces. Gameplay remains similar to its predecessor, featuring fast-paced combat, maze-like levels, and an array of weapons, including the introduction of the powerful Super Shotgun. Doom II also adds new enemy types, such as the Arch-vile and the Mancubus, increasing the game's challenge. Initially released for MS-DOS, Doom II has since been ported to numerous platforms, becoming a cornerstone of the FPS genre.
In the future, humans have left Earth and settled throughout the galaxy. On Mars, the Union Aerospace Corporation has established a radioactive waste facility and allowed the military to conduct teleportation experiments on the nearby moons of Deimos and Phobos. Hours ago, the base on Mars began receiving incoherent distress messages from Phobos, while Deimos has disappeared completely. With all attempts to establish contact failing, you and your team have been dispatched to investigate. Upon arrival, you secure the perimeter as the rest of your team enters the facility. As you stand guard, your radio crackles with the sound of gunfire, cracking bones and blood-curdling screams and eventually falls silent. Alone, with no way off the planet or means to defend yourself other than your trusty pistol, there’s only one way out - into the complex of death and the horrors that await you within. If you plan to get out of here alive you must fend off the hordes of demonic imps, haunting spectres and your undead, former comrades waiting to tear you limb from limb. So, grab the nearest shotgun and blast your way out of this fragging madness!
No Rest for the Living is the title of the new Doom II expansion pack developed by Nerve Software. It is also included in the Doom 3 BFG Edition.
Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.
Set on a distant planet named Bazoik, the game follows the Chex Warrior, a humanoid in an anthropomorphic piece of Chex cereal armor, as he fights to eradicate the Flemoid invasion. These slimy, green creatures have infested the planet and captured many helpless citizens whom the Chex Warrior must save. His only weapon is a device called a "zorcher", which teleports his enemies instead of killing them. The game starts at the landing pad of the research facility on Bazoik, after which the protagonist is teleported to the storage facility. The other levels include the laboratory, the arboretum, and finally, the underground caverns of Bazoik, where the Flemoids seem to be making a home for themselves.
Final Doom is a compilation of two standalone episodes: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom.
Three brothers, known as the Serpent Riders, have used their powerful magic to possess seven kings of Parthoris into mindless puppets and corrupt their armies. The Sidhe elves resist the Serpent Riders' magic. The Serpent Riders thus declared the Sidhe as heretics and waged war against them. The Sidhe are forced to take a drastic measure to sever the natural power of the kings destroying them and their armies, but at the cost of weakening the elves' power, giving the Serpent riders an advantage to slay the elders. While the Sidhe retreat, one elf, sets off on a quest of vengeance against the weakest of the three Serpent Riders, D'Sparil. He travels through the "City of the Damned", the ruined capital of the Sidhe, then past Hell's Maw and finally the Dome of D'Sparil.
You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue. The Demons have returned - stronger and more vicious than ever before. You mission is clear, there are no options: kill or be killed!
In a twisted medieval dimension, undead creatures and bestial horrors have done the unthinkable--callously slaughtering your entire race. Your friends. Your family. Eliminated. But the nightmare has just begun. Wielding ungodly weapons such as the Firemace and Hellstaff and casting spells from the Tomes of Power, you must seek your vengeance. Or die trying.
While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers and inhabited by the undead followers that executed them. Only three humans; a warrior, a mage and a cleric; have escaped the leaders' vicious spell. Now these brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Separated upon entering the mystical portal, the three are forced to attempt on their own what they had hoped to do together: find Korax's stronghold, destroy him and restore order in the physical world. Become one of 3 heroes. Wield superhuman powers and lethal weapons. Walk. Run. Fly. Look all around. Inflict serious pain. Pillage your way through earthquakes, crumbling bridges and fog. Track down powerful artifacts and cast wicked spells. Four sick individuals can wreak havoc via network, two by modem.
Where HeXen Ends, the True Nightmare Begins. Deathkings of the Dark Citadel is the only official expansion of the original HeXen game. This add-on pack features 20 new single player levels from the original HeXen team as well as a host of new multiplayer options. Deathkings of the Dark Citadel was the first true game expansion that Raven Software ever produced. In addition to providing three new hubs for the original HeXen, the Deathkings expansion was the first multiplayer game that allowed eight players to connect to a LAN simultaneously.
Introducing the Master Levels for Doom II. Twenty never-before-seen levels all with the same acid drenched, hell spawned horror of the originals. Each was created by independent designers and supervised by the demented minds of id Software. You might as well forget about seeing the light of day ever again.
You are a wandering mercenary, lead to the small town of Tarnhill by rumors of conflict between The Order, a well-equipped religious monarchy, and The Front, the rag tag resistance movement. The town is under martial law. Framed for looting, you have been disarmed and hauled away by a couple of Order Acolytes to the local sewage plant for questioning. Actually, they intend to execute you quickly and dispose of your remains in the muck. What they didn't expect, though, is the knife you keep concealed for situations just like this one...
"Quake-style mixed with Doom gameplay" Early in 2005, possibly one of CZG's most famous map packs, an Episode with six medium-sized bases, Wizard-themed levels, and a start map.
First "alpha" version of a mod based on Copper with some new and modified weapons, such as a pistol and triple-barreled shotgun, and more challenging gameplay. It comes with two levels plus a start map: a medium-sized sewage facility and a large medieval castle dungeon. The map sources are included.
Icarus: Alien Vanguard (ICARUS.WAD) is a 32-level megawad released in 1996 by TeamTNT. It was developed as the collective's first freeware release, after TNT: Evilution was picked up for publishing by id Software for what would become Final Doom. The first level sees the player commandeering a shuttle and flying it to the infested exploration cruiser, the Icarus. From there, the player must fight through the ship, regions of the neighboring planet, and unsafe simulations to cleanse the demonic threat. A sequel, Daedalus: Alien Defense, was released in 2003.
Community map pack inspired by SMEJ and SMEJ2: nine small to large levels plus a start/hub map in varying themes, mostly set in snowy Finnish landscapes. It is based on the SMEJ2 mod (included) and features new enemies, models, custom textures, skyboxes, and music tracks. The map sources are included. SMEJ made were originally a map pack of Finnish mappers - Curiously, none of the maps are made by the Finnish SMEJ team.
Battle cultists in the depths of Arcanum. A huge single-player episode with five huge maps by Tronyn and Pulsar. Based on Drake fork for Quake. Epic in style and scale. Tough battles with high numbers of enemies. Many modified and new monsters, weapons, and items. Very hard. Includes a start map by distrans.
Five Rivers is a campaign in DOOM 3 hell-style, made by JPL for Quake in 2007. This episode has three small to medium-sized, dark, and scary maps, featuring new enemies, ambient sounds, and Doom 3 textures.
Halloween Jam was the first Halloween-themed community map pack held on QuakeAddicted in 2018, featuring six mostly Halloween/Horror-themed levels including haunted houses and graveyards. It also comes with a start map and lots of pumpkins and runs on a slightly stripped-down version of Arcane Dimensions that is included. The map sources are included as well.
The Final Descent is an ambitious early 2000 Episode for Quake by Hellscrag. The Final Descent is an Episode with nine medium to large maps (including a secret map) in varying styles - Base/Wizard/Metal - with many caverns and fortresses, and a few new monsters and new weapons. This map should last an experienced player 2 hours of playtime.
An episode consisting of three large levels and a start map by Tronyn and PM. The maps follow an evil metal-Egyptian-flesh texture theme and include many modified and new monsters, new items, and weapons as well as other custom codes (arwop.txt). The episode also features background music inspired by The Doors (can be turned off with "impulse 17") and a hidden fifth difficulty mode. The gameplay is fast and very hard, blending in with the strong 'Doom vibe' it conveys - especially the boss battle is extremely tough.
The Darkening Episode 2 is the 2000 sequel to 1998's The Darkening. This new episode features twenty-four levels split equally between single player and deathmatch modes. It was initially released on March 8, 2000 with a soundtrack primarily composed by Peter Tomaselli (Kniggit).