Star Cruiser II: The Odysseus Project
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Star Cruiser
The Odysseus Project is a follow-up to Star Cruiser. Gameplay concept and visual style are very similar to that of the predecessor: it is a first-person 3D shooter with extensive exploration and customization elements, which grants it a light role-playing angle. Much of the game is spent on planet surfaces, in populated or hostile areas. Combat is action-based by default, but there is an option for a menu-based combat as well. There is a variety of weapons, armor, gadgets, and items to find or purchase. It is also possible to physically navigate a spaceship. Combat in space plays similarly to on-foot battles, with the additional of a freely rotatable camera.
An early first-person role-playing shooter released by Arysis Software for the PC-88 and PC-98 in 1988, and later ported to the Sharp X68000 and Mega Drive/Genesis. Ahead of its time, it had 3D polygon graphics, FPS gameplay, strafing controls, open-world space exploration, and an epic sci-fi space opera plot.
An early role-playing shooter released by Arsys Software for the PC-88, PC-98 and FM-7 computers in 1986 and ported to MS-DOS by Brøderbund. An early RPG-shooter hybrid, it was one of the first computer games with polygonal 3D environments, along with full 360-degree third-person exploration for indoor environments.
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