Senko no Ronde 2
DLCs
Use Karel and his rounder, Azureus in Arcade, Online and Offline Battle modes.
Use Lili and her rounder, Brinsta, in Arcade, Online and Offline Battle modes.
Part of collection:
Senko no Ronde
Senko no Ronde 2 is a reboot of 2010's Japan-exclusive DUO, a fast-paced one-on-one action game offering a mix of shooting and fighting genres in a mech-filled bullet ballet in space! And with Zuntata alumni, Yasuhisa 'Yack.' Watanabe on board, you can expect a superb soundtrack too.
Could be interesting
A vertical-scrolling shoot ’em up spinoff of Earth Defense Force 4.1.
Geppy-X is a 2D side-scrolling shoot-em-up developed as an affectionate parody of the 1970s super robot era of mecha anime pioneered by Go Nagai and Ken Ishikawa. In it, you play as a super robot fighter squadron in an alternate universe 1970s, fighting against alien invaders from the Space Devil Empire. The titular robot has three transformations all modeled after famous 1970s super robots, as well as a super form known as Geppy-XX. Stages are presented like actual anime episodes, and the game makes use of the PlayStation's full motionn video capabilities to include actual animations made specifically for the game, with an opening, part A, eye-catch, part B, ending theme, and next episode preview. They even have fake commercials that play in between the eye-catches.
Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.
The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you!
The game of Astro Fighter consists of 4 waves and a refueling stage, which are then repeated with increasingly higher difficulty. The player's task is to eliminate the four successive waves of different types of attacking craft, while avoiding being hit by missiles and bombs, and then refuel by shooting the 'GS' ship before repeating the process. The player starts with 3 lives and receives a bonus life on reaching a score of 5000. 300 bonus points are received for shooting each 6 falling bombs and for 950 for hitting the GS ship accurately on the first shot. A very large bonus of 10,000 is given for getting through 4 waves and refueling by using exactly 2 shots more than the minimum needed. As the higher levels of Astro Fighter are difficult to survive consistently, even for the best players, the highest scores have been achieved by the achieving the 10,000 bonus deliberately.
Thunder Force III is a scrolling shooter game developed by Technosoft. It is the third chapter in the Thunder Force series. It was released in 1990 in Japan, Europe and the United States for the Sega Genesis. During the same year, it was retooled into an arcade game named Thunder Force AC. In 1991, Thunder Force AC was ported to the Super Nintendo Entertainment System under the title Thunder Spirits.
Project-X is a scrolling shooter game for the Amiga computer released in 1992. It was also ported to DOS. Developed and published by Team17, it was regarded as one of the best shooter games for that platform at the time, both for its technical excellence in graphics and sounds, and for its difficult and interesting gameplay. The game resembles Konami's side-scrolling shooter games such as Gradius, Salamander and Parodius.
In Concord, you play as the crew of the Northstar—a group of guns-for-hire known in our galaxy as Freegunners. The Freegunners roam the stars taking high-stakes jobs on worlds across Wild space, where they face other fiercely competitive Freegunner crews. From match-to-match, you’ll form your team of Freegunners with other players and battle it out with rival crews to take home the reward across a variety of maps and modes.
ProjectL is an abstract shmup available to play on Linux.
The game's controls consists of an eight-way joystick and two buttons for attacking and jumping. Like in Sunset Riders, the player can jump between higher or lower levels, as well as slide. The player character attacks primarily by shooting an unlimited supply of shurikens/daggers, or using his/her weapon at close range. The game includes some improvements that were not included in Sunset Riders, such as the ability for players to change characters after they lose a credit as well as a life gauge that allows the player to sustain up to four hits from enemy attacks before losing a life. The player must defeat box-carrying enemies in order to obtain power-up items. These includes a shuriken power-up that can increase the player's shooting power by up to two levels (which differ between characters), food (sushi, tempura, udon, sukiyaki) that will replenish the player's life gauge, a blue orb with the kanji shinobi (忍?) that will surround the player with a barrier for a limited period, a yellow orb with the kanji chikara (力?) that will destroy all on-screen enemies, and various kinds of jewelry for extra points. There are a total of nine stages in the game, in which its own boss awaiting to challenge the player. Like in Sunset Riders, each player will be graded at the end of stage by how much they shot the boss; the player with the highest hit percentage will receive bonus points