Nuworm
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Could be interesting
Syncline is a grid-based puzzle game in which the player rolls a straight line of cubes across a board and lines it up with goal blocks. The line tumbles as a rigid body: it can lie flat or stand on end, climb terrain, and split apart when driven into obstacles — cubes that cannot pass break off and remain on the grid, where a later move can reconnect them. Rotating the camera in 90-degree steps changes the movement directions and decides which cubes are kept when the line splits. Hazard blocks destroy or transform cubes that land on them; nothing is randomized, and every level is verified solvable by the game's own solver and stamped with a par move count. The game features a campaign of themed level packs, a built-in level editor backed by the same solver, and community level sharing through mod.io. Inspired by Bloxorz and Cuboid.
Master the magics of a doomed civilization in this thoughtful puzzler. Figure out how to combine different abilities to reach the wounds that scar the land. Raise a lost island from the depths, and learn the secrets of the people who sank it.
Buddy Garden is a cozy pixel-art sokoban puzzle game where you play as Buddy, a cheerful husky with a mission: tidy up the garden by pushing seed sacks into the right spots. Solve relaxing puzzles across charming farm environments that bloom as you progress, one sack, one season at a time.
Hologram is a sokoban type game with holograms.
Bloxolotl is a cozy puzzle game all about cute block-shaped Axolotls and connecting them together.
We increased the production speed too much at our puzzle factory and created a time vortex. Whoops
To reach your goal, you must change yourself. This game can be difficult, but the difficulty curve dips down every time a new mechanic is introduced. If you get stuck, don't be afraid to skip ahead - there is no penalty for doing so! Progress is saved as long as you have third-party cookies enabled.
"Thermodynamic" puzzle where Maxwell's demon does work of sokoban. Deal those hot blocks with cold blocks so that the demon doesn't get burnt.
A simple puzzle game by Alan Hazelden and Andrew Shouldice.