Chip's Challenge

31.12.1989
Genre: Puzzle Strategy
Chip's Challenge is a top-down tile-based puzzle video game originally published in 1989 by Epyx as a launch title for the Atari Lynx. It was later ported to several other systems and was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 (1992), and the Windows version of the Best of Microsoft Entertainment Pack (1995), where it found a much larger audience. The original game was designed by developer Chuck Sommerville, who also made about a third of the levels. Most of the conversions from the Atari Lynx original to other formats were carried out by Images Software in the UK. The game was re-released on Steam on May 28, 2015, along with a sequel, Chip's Challenge 2, which was also designed by Sommerville.
The premise of the game is that high-school nerd Chip McCallahan has met Melinda the Mental Marvel in the school science laboratory and must navigate through Melinda's "Clubhouse", a series of increasingly difficult puzzles, in order to prove himself and gain membership to the very exclusive Bit Busters Club.

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Part of collection:
Chip's Challenge (last 3 games)

28.05.2015

Chip is back and this time he's teamed up with Melinda to try and solve even more puzzles built from a combination of new and old monster, hazards and game elements created by Vladimir Gerajkee The Puzzle Master.

28.05.2015

Before Chip can join the Bit Busters computer club and hang out with the girl of his dreams, Melinda the Mental Marvel, he must solve all 144 challenging puzzles. Your bird's-eye view can help Chip rush through the puzzles and mazes before he's deleted by monsters, traps and the passage of time.

31.12.1992

The Microsoft Windows port of Chip's Challenge is a top-down tile-based puzzle video game based on the 1989 Atari Lynx original. It includes 149 levels (one more than the original's 148). It was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 in 1992, and the Windows version of the Best of Microsoft Entertainment Pack in 1995, where it found a much larger audience.

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