Numan Athletics
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Numan Athletics
Mach Breakers: Numan Athletics 2 is a sports arcade game that was released by Namco in 1994 only in Japan; it runs on Namco NB-2 hardware and is the sequel to Numan Athletics, which was released in the previous year.
Numan Athletics is sports game - or more more precisely a bunch of several futuristic sports minigames. The player controls 'numan' - a superhuman. Four numans (numen?) compete in eight bizarre competitions, such as throwing a rocket, running (faster than a dragster), and shooting targets (with fireballs or missiles). The game supports multi-player for up to four players.
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Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".
Different from real baseball and other baseball video games, this game consists of both male and female characters, as well as robots. All three types of players have the same basic abilities and vary only on their personal strengths. In many cases, human players are better than their robot counterparts. One major difference between the human and robot characters is that the robot characters can blow up (or lose all their power) if they are worked too hard during a game. That can happen if you constantly make them dive for a ball, run extra bases, or even if they get hit by a pitch. Under no stress whatsoever, some robots, especially pitchers, will naturally run out of power as the game progresses. When this happens, they will lose all their abilities and be useless, both offensively and defensively. When that occurs, you can either power them up or replace them with another person on the roster. Human players do not blow up, but human pitchers can tire out. When they are tired, they will pant heavily and throw the ball very slowly. This can be remedied by either an upgrade or, as in real baseball, switching to a relief pitcher.
The fun of the Bomberman series returns to the Nintendo DS, this time with not only classic Bomberman gameplay, but a whole new selection of addictive mini games to play alone, or over Nintendo's Wi-Fi connection! Navigate your way through an amusement park filled with addictive mini games with intuitive stylus control, while working to unlock all the games.
Battle Dodge Ball II is a crossover video game in the Compati Hero series and a sequel to Battle Dodge Ball.
Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.
Motördoom is a freestyle-sports-shooter that combines high octane, visceral combat with fluid movement and trick mechanics. Perform gnarly tricks while defeating grotesque monsters and upgrade your character with demonic offerings to become ever more powerful.
A competitive party game featuring bears in space suits
The Ignition Factor is a 2D adventure where the player controls a firefighter through emergency situations in differing locations. Each level consists of multiple rooms, areas, or building floors where players can possibly explore, extinguish fires, and rescue people. Most levels dictate a specific number of people that must be saved within a set time limit for the mission to be considered a success. Fire spreads throughout an area automatically, and the player can be injured when touching a patch of fire on screen. The player can also be harmed by falling through holes in the floor.
Behold the Kickmen is a football game made by someone who has no understanding of, or interest in, what is affectionately known as "The Wonderful Game". Start at the bottom of the Big Boring Football Spreadsheet and grind your way up to become the best at the football anyone's ever seen.
Street Hoop, known in Japan as Dunk Dream and known in North America as Street Slam, is a basketball video game developed by Data East for Neo-Geo, released in 1994. The game features three-on-three basketball match-ups with a variety of different teams.