MechaNika
Part of collection:
Psychotic Adventures
Clem is a narrative-driven puzzle adventure game with a dark twist. Wake up in a world where puzzles intertwine with exploration, weaving a unique narrative rooted in alchemy. A voice awakens you. It gives you purpose. To guide you, you find a notebook with mysterious entries and a house to explore.
Embark on a whimsically twisted adventure with Agatha, a child torn between her love for eating meat and her friendships with animals. Join her as she discovers religion and creates her own, Carnivorism, to convince the animals that the sacrifice of their flesh is the secret to their eternal happiness.
If it's not cool, it will disappear. If you're not cool, hide. MechaNika is here.
Could be interesting
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
Iris.Fall is a puzzle adventure game featuring striking visuals and a spellbinding theme of "light and shadow".
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
Welcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. There will be 5 dinners this week. Make sure every dinner is worth dying for. Rusty Lake Hotel is a mysterious point and click game developed by the creators of the intriguing Cube Escape series.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead. Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you. The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Grab a few friends and get ready to laugh. Use Your Words is the party game for funny people and their unfunny friends! Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers, making game-play seamless and quick to pick up. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favorite. Whether you're a total novice or a world-famous comedian, we guarantee hours of non-stop hilarity. So, grab a few friends and get ready to laugh along with Use Your Words!
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.