Kaleidoscope: Hakkan Wakusei

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RPG developed by Hot-B in 1986.

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Kaleidoscope

01.01.1970

RPG developed by Hot-B in 1986.

01.01.1970

RPG developed by Hot-B in 1986.

Could be interesting

01.01.1970

RPG developed by Hot-B in 1986.

14.02.2020

Dreams is a game designed to unleash players’ creativity, turning the PS4 into the Creative console. It’s both a playful sandbox game and an endless explorative journey where players can create and share their dreams, and then surf an endless dreamiverse of single assets, games, animation, music and everything in between. The thing that unites everything is the feeling of being in a dream. Music, animation, films, and art created in Dreams can be used outside of the game for both personal and commercial purposes, with some limitations.

17.12.1992

The first entry in ASCII's RPG Maker series to use the name 'RPG Tsukuru', the name by which the franchise is known as in Japan.

01.01.1970

Cubio is a user‑friendly, code‑free sandbox platform built on a creator‑first philosophy, designed to respect and reward creators

01.01.1970

Atmosphir is a free online game and creation tool that allows users to create 3D levels using simple Lego-like blocks.

31.12.1988

ASCII's first RPG creation software and a precursor to their popular RPG Maker series.

27.10.2008

Welcome to LittleBigPlanet – a world of infinite possibilities, where imagination becomes reality and the powers of creation are firmly in your hands. If you can think of it, you can create it if you can create it, you can share it if you can share it, you can play it – and watch our colorful LittleBigPlanet grow and diversify! It’s a new kind of game that unleashes the creativity in everyone. Design your own character and play over 50 awesome developer levels packed with dangers to navigate, races to win and puzzles to solve. As you play you will learn the skills to build a world of your own by earning creative tools and collecting hundreds of items. Use these items and tools to shape amazing levels of your own, featuring puzzles, challenges, and enemies of your own design. When you are ready, go online to access the LBP community and Share your creations for everyone to play. LittleBigPlanet is a world with no limits – a world that’s yours to shape, build and explore.

01.01.1970

Manifest Anything is a playable sandbox game where players create, explore, and play fully interactive games within the experience itself. Players control a character inside generated 3D environments, navigate worlds, test mechanics, and immediately play the games they build in real time. Using an in-game project creator and an AI companion, players generate interactive worlds, gameplay systems, and scenarios directly inside the game. Creation and play are tightly connected: players can explore environments, trigger mechanics, and iterate on their ideas by playing them instantly rather than exporting to an external editor. Gameplay includes designing core game systems such as menus, objectives, user interfaces, and win or loss conditions. Players define gameplay rules and outcomes, then playtest those systems inside the same session. Each project functions as a complete, playable game experience rather than a static builder. The current version includes a project creator, playable demo environments, and AI-assisted systems for assembling maps, assets, gameplay mechanics, and basic progression. As development continues, additional environments, assets, driving mechanics, and gameplay systems are planned to expand the variety and depth of games that players can create and play

01.01.1970

PlayCrafter was a Flash MMO where players could create Flash games using a variety of customizable pieces, share their creations with the community, and play games made by others. Development was funded through PlayCrafter Premium, which enhanced editor capabilities, and Pips, which could be used to purchase unique pieces.

01.01.1970

Project Wormhole was a game exclusively available to PlayStation Underground subscribers, and was a result of an 18 month long interactive development process that taught the basic process of game design.