Jimmy White's 2: Cueball

01.09.1998
Genre: Simulator Sport
Licensed by snooker player Jimmy White, this game is a simulation of not only the British game of snooker, but also of the three main variations of pool. The game is viewed in detailed 3D, allowing you to rotate the table at all angles, either from overhead or using the cue position as a base. Taking a shot involves setting the exact pace and spin of it, and considering what each contact will do to the position of the cue ball, and any balls you may wish to pot afterwards. In the snooker mode playing accurate 'safety' shots (to prevent your opponent scoring) becomes important as well). In each mode there are 10 computer opponents, and matches can consist of up to 9 frames. A trick-shot editor is also included, allowing you to practice shots and set up challenges. Replays and an undo mode are also included.

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Jimmy White's

01.09.1998

Licensed by snooker player Jimmy White, this game is a simulation of not only the British game of snooker, but also of the three main variations of pool. The game is viewed in detailed 3D, allowing you to rotate the table at all angles, either from overhead or using the cue position as a base. Taking a shot involves setting the exact pace and spin of it, and considering what each contact will do to the position of the cue ball, and any balls you may wish to pot afterwards. In the snooker mode playing accurate 'safety' shots (to prevent your opponent scoring) becomes important as well). In each mode there are 10 computer opponents, and matches can consist of up to 9 frames. A trick-shot editor is also included, allowing you to practice shots and set up challenges. Replays and an undo mode are also included.

31.12.1991

Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.

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Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.

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