Gex 64: Enter the Gecko
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Parent game
"Is it just me, or am I engulfed in flames?" is one of the many one-liners uttered by Gex, a wise cracking gecko who should check himself into television rehab; he's addicted to it. After saving the Television Realm from the evil Rez in his first adventure, the gecko was ready to kick back, relax, and watch a little television. Little did he know his adventure was just beginning. One day, two secret agent goons showed up at Gex's doorstep. They inform him that Rez is back and looking for vengeance; the evil monster is planning to destroy the Television Realm once more...and possibly the world. When Gex tells them that he's retired and doesn't care, one of the goons hits the gecko on the head and takes him to a secluded place. When Gex comes to, the mystery men plead with the gecko to take the cash and help destroy Rez for good...or at least make him disappear. With that incentive (the cash), the wise cracking lizard slips into his special agent suit and plunges headfirst into the Television Realm. Watch out, Rez -- Gex is back!
Part of collection:
Gex
(last 3 games)
Gex Trilogy is the definitive edition of the classic platforming series with Gexcessive attitude, complete with Gextras like rewind and save anywhere. Relive Gex's snark-laced adventures through the warped lens of twentieth-century pop culture and use your Gexterity to survive an onslaught of television-themed challenges.
Even a lost island hideaway in the wet South Pacific isn't far enough away from the long arm of Rez. While GEX was whiling away the hours living on the fruits of his recent successes, the madman of the Media Dimension was working on his new hobby - secret agent-napping. Agent Xtra was now struggling for her freedom as a hostage in the lair of Rez. As a master of disguise, GEX had his work cut out for him. Another descent into bad TV movies is at hand. To the GEXCaves!
When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra. This N64 port removes some suggestive content.
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