F1 Pole Position 64

28.03.1997
Genre: Racing Simulator
The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6. Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.

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Part of collection:
F1 Pole Position

28.03.1997

The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6. Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.

24.01.1994

F1 Pole Position 2 - known in Japan as Human Grand Prix II - is the sequel to Human Grand Prix and the prequel to Human Grand Prix III: F1 Triple Battle‎.

20.11.1992

The actual names of the drivers are not used due to licensing arrangements. There are sixteen rounds divided in eight levels. Each level has a special rival to beat. The game structure has similarities with F-1 Race (Game Boy), but this time it requires a certain ability to control the Formula One car. Levels become more difficult because the rival becomes increasingly strong.

Part of collection:
Human Grand Prix (last 3 games)

28.03.1997

The game featured all the tracks from that Formula One season, at a time when the racing began in Australia, and ended in Japan. Teams would be set up with relevant drivers, however there was a roster-feature included, which allowed the player to swap drivers from one team to another, and even removing a real driver and replacing him with unknown drivers named Driver 1-6. Grand Prix Mode allowed players to progress through the racing calendar, you could also choose single races or a time trial on various tracks. Battle mode allowed you to pick who you wanted to race against over a however many laps you chose.

25.08.1995

Human Grand Prix IV: F1 Dream Battle is a Formula 1 licensed game from Human Entertainment and the fourth game in their Human Grand Prix/F1 Pole Position series. It would be the last Human Grand Prix game to be released on Super Famicom: the fifth and final game in the series, F1 Pole Position 64, was instead a 1997 N64 game. Similar to the third game in the franchise, this game never saw release outside of Japan but did have all in game text in English. It also features the real teams and drivers of the 1995 F1 season, as well as a number of the official F1 courses.

30.09.1994

Human Grand Prix III: F1 Triple Battle is a Formula One racing game for the Super Famicom. It is the third of four Human Grand Prix games for the system. It has the licenses of FOCA and Fuji TV: the former allows the game to use actual driver/team names while the latter is the official Japanese TV carrier of the Formula One races. Like its precedents, F1 Triple Battle uses Mode 7 and a low perspective for its racing. Unlike the previous two games in the franchise, this game only saw release in Japan; though all text in game is in English.

Part of franchise:
Formula 1 (last 3 games)

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