Die Hard Trilogy
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Part of collection:
Die Hard
(last 3 games)
John McClane is back. Many years have passed since his work in New York, and he now works for the Century City Police Department (CCPD) in Los Angeles. You are in John's shoes as he must face a new threat. Piet Gruber, the son of Hans Gruber and McClane's old enemy, is up to no good at the Townsend Art Museum. He has stolen valuable art and kidnapped John's now adult daughter and fellow CCPD police officer, Lucy. This game is a First Person Shooter, but it also adds two features: Stealth Mode and Hero Time. Stealth Mode allows John to sneak around quietly, even being able to grab his foes and use them as hostages. This means it may not be best to go in guns blazing, when they could be arrested. Hero Time allows John to react far more quickly, just like Bullet Time in Max Payne. Hero Time is earned by saving hostages and performing heroic tasks in the game.
The game is a first-person shooter that follows the plot of the first Die Hard film. Players take the role of John McClane, and try to stop the terrorist attack on the Nakatomi Plaza. The game's levels are based on the sets from the film. The various action scenes from the film have also been recreated. The game expands on the film's plot, and adds a few missions not found in the film, such as escorting a SWAT team around the building or saving various hostages stranded on various floors of the building.
Die Hard Trilogy features three games in one, each based on a movie installment and featuring a different genre and game play style.
Part of franchise:
Die Hard
(last 3 games)
The game is a first-person shooter that follows the plot of the first Die Hard film. Players take the role of John McClane, and try to stop the terrorist attack on the Nakatomi Plaza. The game's levels are based on the sets from the film. The various action scenes from the film have also been recreated. The game expands on the film's plot, and adds a few missions not found in the film, such as escorting a SWAT team around the building or saving various hostages stranded on various floors of the building.
Die Hard is a third-person shooter. The player battles terrorists and rescues hostages in the Nakatomi Plaza, which is the setting of the first film in the series.
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The game is a first-person shooter that follows the plot of the first Die Hard film. Players take the role of John McClane, and try to stop the terrorist attack on the Nakatomi Plaza. The game's levels are based on the sets from the film. The various action scenes from the film have also been recreated. The game expands on the film's plot, and adds a few missions not found in the film, such as escorting a SWAT team around the building or saving various hostages stranded on various floors of the building.
Based on the movie of the same name, Die Hard 2: Die Harder pits action hero John McClane against an army of terrorists holding an airport hostage.
Fans of AUSTIN POWERS will find a lot to do in AUSTIN POWERS: Welcome to My Underground Lair. This game turns your Game Boy Color into a mini-organizer, complete with a word processor (the Evil Launch Pad), a calculator (the Frickulator), and a mockup web browser that contains facts about the popular movies. Looking for something a bit more game-related? Well, AUSTIN POWERS has those in spades, too. The largest of the games, "Kin-Evil," has Dr. Evil and Mini-Me riding their scooter through a variety of stunt-packed stages. Also available for your enjoyment are the "Mojo Maze," a takeoff on PAC-MAN, "Domination," a board game similar to OTHELLO, and finally "Rock or Paper or Scissors," which pits you against an AUSTIN POWERS character in a play of the classic game. Customize the backdrop of all this fun by choosing wallpaper, screensavers, sound effects, and more. You can also link up to play some of the games with a friend or foe using either AUSTIN POWERS: Oh Behave! or AUSTIN POWERS: Welcome to My Underground Lair.
In 007 Racing you can get behind the wheel of James Bond's car. You must complete missions which range from collecting an object and getting out alive, to much harder and more complicated things. Your car is armed with many weapons including mines, rockets, lasers, smokescreens, and more. Then, if you get bored playing alone, you can eliminate your opponent in multiplayer missions where you have to destroy the other car, or a game mode called "Pass the Bomb", where you must pass the bomb to the other car by touching it before you blow up.
James Bond 007: From Russia with Love is a video game featuring Ian Fleming's secret agent, James Bond. The game is based on the 1957 novel and the 1963 film of the same name, albeit adding in new scenes to make the game more action-oriented, as well as changing the affiliation of the main villains. Additionally, it features many elements of earlier Bond films to recreate the feel of the era such as the jet pack from Thunderball (1965) and the Aston Martin DB5 that debuted in Goldfinger (1964). From Russia with Love is also notable in that it is the first video game to use Sean Connery's likeness as James Bond and the first to include all new voice work by the actor. From Russia with Love is the last James Bond video game EA Games marketed before they lost the rights to Activision in 2006.
As the loveable can-do star, Stuart, players run, dodge, drive, skateboard, jump and fly in an action packed platform adventure game. The title follows the storyline from the film and challenges players to solve the disappearances of Stuart?s new best friend, Margalo, and Mrs. Little's wedding ring. Activities include competing in racing levels, taking on challenging foes, piloting a plane and riding helium balloons through 10 varied levels. The game also allows players to go head to head as either Stuart or Margalo via the Game Boy Advance Game Link Cable in challenging racing action.
True Lies is a top-view action shooting game based on the 1994 film of the same title that was developed by Beam Software and published by Acclaim and LJN. Four different versions of the game were released for the Super Nintendo Entertainment System, Sega Mega Drive/Genesis, Sega Game Gear, and the Game Boy. The home versions and portable versions were drastically different from each other, but featured similar play mechanics.
0.5 MPH is extremely fast-when your vehicle is only big enough to carry an ant! Jockey for first place with your favorite character from the hit motion picture Antz, using vehicles that aren't your typical garden variety. Surf using a leaf, race on a fuse with wheels, even hop on a wasp for the antenna-raising thrill ride of your life! You may feel tiny, but practice will make you a giant among racers!
When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond. But you can try when you reenact scenes from four great James Bond movie classics. 007's specially designed vehicle will take you on the ride of your life--over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions!
Time Crisis is a light gun shooter arcade game released by Namco in December 1995. It was later ported for the PlayStation in 1997, bundled with the Guncon light gun controller. Time Crisis is a three-dimensional first-person rail shooter similar to Virtua Cop and The House of the Dead installments, in which the player uses a light gun to fire at on-screen enemies. Time Crisis is best known for its cover system, in which players can duck behind cover to avoid enemy fire and reload their weapons. There are three stages, each consisting of three areas and a boss battle. The unique features are described below. A foot pedal that performs multiple functions: when the pedal is released, the player takes cover to conserve hit points while reloading the gun. While the pedal is released, the player cannot attack. In console conversions, a button command replicates the foot pedal's functions. The player loses a life if he/she is hit by a direct bullet or obstacle whilst not taking cover, with the game ending if he/she loses all lives. A light gun (introduced in Point Blank), which utilized a special memory chip to synchronize areas of the screen's image as the player rotated the gun around. The light gun also features a blowback function, which simulates real-life gun recoil. A countdown timer, recharged by clearing an area of enemies. As running down the clock causes an instant game over, the player must take risks, shooting enemies rapidly and hiding only when necessary. A time extension is rewarded when an area is passed, and there are also time bonuses awarded for shooting certain enemies quickly. The PlayStation port features an exclusive side-story mode, in which the player's performance, such as how quickly he can clear an area, affects the path he takes through the game, resulting in multiple possibilities.