Deuteros: The Next Millennium

31.12.1991
Deuteros: The Next Millennium is the sequel to the sci-fi strategy video game Millennium 2.2, published by Activision for the Amiga and Atari ST. While the game shares themes of space exploration and resource gathering - plus some elements of its interface - with its predecessor, the two are different in gameplay. The object of Deuteros is to mine and manage resources, explore the Solar System and beyond. For this, 3 categories of civilians are trained: Producers, Researchers and Marines, out of a pool of 6000 population. The longer these teams are used, they are advanced in three levels, required for some later action (some inventions can be manufactured only by a producer who is at "Expert" level while Pilots with the rank of "Admiral" will be more effective in battles). New bases built on other planets must be manned with new teams of Producers in order to construct the shuttles and derricks needed for supply. Some of these events are "milestones" which will trigger new technology to be researched by the scientists. The player has to take care mostly of the transaction between the planets and the factories and distribute their supply with shuttles and long-range spacecraft. New technology (such as automatisation computers or teleport) will replace some of the player's involvement, as the player must later concentrate on war.

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Millennium 2.2

31.12.1991

Deuteros: The Next Millennium is the sequel to the sci-fi strategy video game Millennium 2.2, published by Activision for the Amiga and Atari ST. While the game shares themes of space exploration and resource gathering - plus some elements of its interface - with its predecessor, the two are different in gameplay. The object of Deuteros is to mine and manage resources, explore the Solar System and beyond. For this, 3 categories of civilians are trained: Producers, Researchers and Marines, out of a pool of 6000 population. The longer these teams are used, they are advanced in three levels, required for some later action (some inventions can be manufactured only by a producer who is at "Expert" level while Pilots with the rank of "Admiral" will be more effective in battles). New bases built on other planets must be manned with new teams of Producers in order to construct the shuttles and derricks needed for supply. Some of these events are "milestones" which will trigger new technology to be researched by the scientists. The player has to take care mostly of the transaction between the planets and the factories and distribute their supply with shuttles and long-range spacecraft. New technology (such as automatisation computers or teleport) will replace some of the player's involvement, as the player must later concentrate on war.

31.12.1989

Millenium: Return To Earth is a strategy game, in which player commands human colony on the Moon. Gameplay focuses on colonizing other planets, gathering resources and building starships.

Could be interesting

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01.01.1970

Beyond All Reason is an open-source, community-driven real-time strategy game built for epic-scale warfare. Featuring a flow economy, fully simulated projectile physics, and massive battles with thousands of units on the battlefield, it pushes the boundaries of the RTS genre. With unmatched scale, intuitive quality-of-life features, and powerful unit control mechanics, BAR strikes the perfect balance between macro and micro-management, delivering a truly next-generation strategy experience.

31.03.2016

Ashes of the Singularity is a real-time strategy game set in humanity’s not-so-distant future. What it means to be human has changed with the coming of the singularity. In the post-human economy, sentience is now the most valuable commodity in the universe. The only way to acquire more of that is through the control of Turinium – programmable matter – which can extend consciousness to levels we can't even imagine. Worlds are being transformed into this substance and wars are now being fought across the galaxy for control of those worlds. Each conflict takes place across an entire world. It isn't a skirmish. It's a war. Thousands of units are constantly constructed and sent across the planet with the player directing entire armies, in real time, to capture key resources in an effort to gain total control of the planet.

26.11.2021

Million on Mars: Land Rush, is a 2D browser-based play-to-earn game that uses NFTs on the WAX blockchain. Players in Land Rush partner with DuskWorks co-founder Leon Dusk in a not-so-secret settlement just outside of the view of the Ad Astra Unlimited headquarters in Valles Marineris. Land Rush features similar elements of crafting and land development, but with a more simplified approach to realism and science, and a greater emphasis on creating a rich player-owned economy to support the game as it evolves. We see a future in which time spent playing games like Land Rush can not only be incredibly fun and engaging but also provide an economic opportunity for players who invest their time and resources skillfully.

31.12.1993

An evil scientist has used genetic engineering to create a race of rampaging monsters. As a fellow scientist you must take back a chain of islands by breeding your own creatures that are faster, smarter, more aggressive, and faster at breeding. Raise your creatures in a lab where you can mate them, examine them, and even create random mutations by introducing radiation into the environment.

01.01.1970

A strategic simulation mobile game based on science fiction theme.

08.06.2018

A condensed mobile version of EVE Online separate from the main game.

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