Bounty Sword: Double Edge
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Bounty Sword
Bounty Sword Double Edge is the second game in the Bounty Sword game series, and it was the last one since the third game of the trilogy was never released. The bigger difference between this one and Bounty Sword First is that the player can select between 2 characters, and the one that is not chosen at the beginning of the game will appear during the story as a competitor. The game got the same gameplay as Bounty Sword First, since the characters move themselves around the battlefield and the player can only pause the gameplay to give some orders.
A Japan-only strategy RPG for the Super Famicom that mixes real-time and turn-based combat, with the player moving around the battlefield giving their units commands. Bounty Sword is a strategy game for the Super Famicom and adopts an unusual mix of real-time and turn-based for its units. The player can interrupt the action at any time to command their units to use special moves, otherwise units will march towards enemies and attempt to cut them down with regular attacks. Players can also customize their group on the camp screen between fights, organizing their equipment and setting their AI to heal themselves once they hit a health percentage threshold. Imaginative Technology Land developed Bounty Sword and the game was published in Japan by Pioneer LDC on September 8, 1995. The game was later followed by two other titles on the Sony PlayStation, a remake in 1997 called Bounty Sword First and a sequel in 1998 called Bounty Sword: Double Edge.
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