Parent game
Agent Hugo: RoboRumble is a fast paced racing game with platform elements. The city of Aquapolis has been invaded by a new evil villain - Geekdorph, Lord of Robots. Agent Hugo escapes to a teleporter and gets beamed to the secret hideout of R.I.S.K (Risky Intelligent Spy Knights). From the hideout, Hugo must teleport into space, the desert and Aquapolis to defeat Geekdorph's challenges and collect information about Geekdorph's secret location - so the final three stage boss-fight can take place and the citizens of Aquapolis set free.
Part of collection:
Agent Hugo
Hugo, the TV troll from the Danish television series, is on his way to start his first day at the espionage agency R.I.S.K. (Risky Intelligent Spy Knights) when he is attacked by members of the sinister organization SUSPECTRA. Their plans are threatening the entire city, but Agent Hugo soon discovers there is even more at stake. The game is played as a platformer with racing elements. Agent Hugo can use the R.I.S.K. Aquapolis boat with heat-seeking missiles and nitro acceleration. It can also dive and regular weapons can be used. While avoiding mines, the vessels can launch boomballs to blow up energy facilities, knock out enemies and open gates. Hugo can also swim and board other types of boats. On land, he has to either attack or sneak past enemies, with several disguises to stay undetected. When discovered, a meter starts to fill up. It can only be depleted by shaking off enemies and finding a hiding spot.
Part of franchise:
Hugo
(last 3 games)
Join Hugo's adventure in the Trollwoods and help him fight evil lurking in the woods.
Hugo, the TV troll from the Danish television series, is on his way to start his first day at the espionage agency R.I.S.K. (Risky Intelligent Spy Knights) when he is attacked by members of the sinister organization SUSPECTRA. Their plans are threatening the entire city, but Agent Hugo soon discovers there is even more at stake. The game is played as a platformer with racing elements. Agent Hugo can use the R.I.S.K. Aquapolis boat with heat-seeking missiles and nitro acceleration. It can also dive and regular weapons can be used. While avoiding mines, the vessels can launch boomballs to blow up energy facilities, knock out enemies and open gates. Hugo can also swim and board other types of boats. On land, he has to either attack or sneak past enemies, with several disguises to stay undetected. When discovered, a meter starts to fill up. It can only be depleted by shaking off enemies and finding a hiding spot.