Popular games for platform Virtual Boy

27.11.1995

Yikes!!! Get ready for a devious treasure hunt with the infamous scheming Wario. Capture the shining gold and vast treasures locked deep inside a hidden cave. But, beware of poison ponds, perilous prisons, endless walls and creepy woods! Make a quick change into Sea Dragon Wario, Eagle Wario or Bull Wario and utilize their mighty strengths. Blow away enemy cave defenders with body attacks and power actions. Succeed in this greedy plot to seize the riches of this underground world and find this key to freedom!

21.07.1995

Mario's Tennis is a tennis game that was released as a launch title for the Virtual Boy. It is the first tennis-related Mario game, and would later be followed by the Mario Tennis series. You get to choose from seven different characters, all with different ability levels, to play against each other in either singles or doubles matches. You can also play in an exhibition or tournament mode.

01.12.1995

Attention all Earthlings! Relentless alien hordes have been identified near you. Prevent the dangerous Space Invaders from landing on your territory. Use your cannon to defend against waves of descending alien invaders. Don't let them hit the ground or it's all over for you and the Earth! Destroy them and score points!

14.06.2019

“Chris’s Casino” is a casino game for the Virtual Boy that includes three games: Roulette, Blackjack and a Slot Machine.

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01.01.1970

30.09.2008

Mario Kart: Virtual Cup is a homebrew fan game for the Virtual Boy.

06.11.1995

Virtual Fishing is a Sports game, developed by Locomotive Corporation and published by Pack-In-Video, which was released in Japan in 1995.

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01.01.1970

31.12.2012

Big fish eat small fish! In Fishbone you play as a fish called Bubbles and go for Highscores in a total of 4 levels by eating as many smaller fish as you can, while avoiding the ones bigger than you, bombs and other harmful things.

01.04.2013

The goal of this game is simple: just cook pasta. But be very careful: your neighbors are terrorists and they want to make sure you don’t get to taste any of it. Can you cook yourself lunch while they shoot at you through the windows?

01.01.1970

Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later. The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy. At this time, the game already was completely finished. In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth. Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield. Falling off the playfield himself, Chalvo will loose a life. The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks. Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise. Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air. Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.

21.07.1995

Bursting through incredible dimensions of Virtual space the final mission is clear. Obliterate all enemies and obstacles created by KAOS and terminate this menacing battle system from within. Employing an impressive arsenal of high-tech weapons and evasive maneuvers the Tech-Wing Fighter speeds on. Spinning deaths, spy pods and mosquito mechs appear from everywhere! The fate of humanity will soon be defined. Red Alarm! Red Alarm! Alarm Condition Red!!

21.07.1995

Prepare to enter the vast expanse of the Milky Way. Put your pinball skills to an interstellar test with four incredible space tables. Blast your pinball at rotating planets and turn them into dust in the Cosmic world. Send your puck flying through galactic formations in the deep-space Colony. Defeat an evil skeleton and hit the ultimate UFO jackpot! Knock down multiple rings and destroy wicked assailants in an Alien place. Defy arduous obstacles and save the world from impending devastation!

01.01.1970

A cancelled action Virtual Boy game that was in development by Tomy and planned to released in December of 1995.

01.01.1970

VB Mario Land is a cancelled entry in the Super Mario Land series for the Virtual Boy.

12.08.1995

Pilot a Futuristic Star Fighter in a Battle for Mankind! GALACTIC YEAR 210. The earth and its colonies face annihilation in a futuristic war against the human race. YOU have been chosen to pilot RAGNAROK, a star fighter from an advanced alien civilization. Reinforced by fearless AI CHARACTERS, you must locate and destroy menacing fighters and enemy droids. With sheer VERTICAL FORCE blast your way into another dimension to the final Virtual frontier. This mission for mankind is brutal. Be prepared, for it has only just begun!

01.01.1970

The developers at Rare intended to develop a Donkey Kong Country game for the Virtual Boy, but it was cancelled. The development went only as far as simple platforming stage which was made using Donkey Kong Land's graphics and rat enemies from Battletoads. It was previously misremembered by a developer to be an early version of Donkey Kong Country 2: Diddy's Kong Quest. No real footage of the game was ever found, with mock-ups being found on the internet.

29.09.1995

Space Squash is a Sports game, developed by Tomcat System and published by Coconuts Japan, which was released in Japan in 1995.

01.01.1970

Virtual Bomberman is a cancelled game in the Bomberman series that was planned to be released for the Virtual Boy. It was scheduled to be released in February 29th 1996.

29.09.1995

The portal between Earth and another mysterious dimension has opened, and the intrepid Jack Brothers have come through for an adventure in our world. Having lost track of time, they now have only one hour to return to their home or be banished forever. Help them battle hoards of loathsome enemies through six electrifying 3-D levels, each with many floors to explore and conquer. This is one phenomenal adventure you can't afford to miss!

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01.01.1970

J.League 3D Stadium is an unreleased soccer game for the Virtual Boy from J-Wing. It was slated for release in Japan on March 20th, 1996, but was ultimately cancelled when the Virtual Boy was discontinued. Not much is known about the game, as the only ever mention of it was when it was announced at Space World ’95.

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01.01.1970

Sora Tobu Henry is a cancelled 1995 action Virtual Boy game that was in development by Human Entertainment and planned to be released in December of 1995 at 5,800 yen. The plot centers Henry, a strange creature with big ears, plays the active role. The pride of Henry would that he would fly in the sky. He would slowly flutter through the air by flapping and fluttering his huge Dumbo-like ears as though a balloon floating in the air is moving in accordance with the player’s will.

11.08.1995

Welcome to Virtual League Baseball for Nintendo's Virtual Boy, the 3D baseball game that lets you experience the exciting action of world class International Virtual League Baseball competition!

01.01.1970

Space Pinball is the name given to the prototype that would eventually become Galactic Pinball. Space Pinball was near complete before it was scrapped. It features 5 tables, where Galactic Pinball only has 4. All 5 of the prototype pinball tables are different from those that were included in the retail game. In the prototype, all tables are linked together. Beating a table just starts you off at the next table, and there is no ending of any kind. There is also no “puck” counter, the game simply returns to the stage select screen when you lose a “puck”.