Popular games for platform Vectrex

16.09.1982

The very first racing game with the rear perspective camera and track based on real life.

01.02.1981

The player controls an aircraft, referred to in the game as a "Jet," and has to guide it across a scrolling terrain, battling obstacles along the way. The ship is armed with a forward-firing weapon and bombs; each weapon has its own button. The player must avoid colliding with the terrain and other enemies, while simultaneously maintaining its limited fuel supply which diminishes over time. More fuel can be acquired by destroying fuel tanks in the game. The game is divided into six sections, each with a different style of terrain and different obstacles. There is no intermission between each section; the game simply scrolls into the new terrain. Points are awarded based upon the number of seconds of being alive, and on destroying enemies and fuel tanks. In the final section, the player must destroy a "base". Once this has been accomplished, a flag denoting a completed mission is posted at the bottom right of the screen. The game then continues by returning to the first section once more, with a slight increase in difficulty.

01.06.1980

The player controls a jeep and must destroy the many tanks and helicopters that attack them in a maze-like cityscape. The jeep is armed with a rocket launcher that fires straight forward; the player can have two rockets on-screen at the time. The driving is generally similar to the well-known Combat for the Atari 2600. Tanks periodically spawn from different locations on the edge of the screen and drive towards the player. The tanks always travel along horizontal or vertical lines, unlike the freely moving jeep. Tank turrets move to track the player, allowing them to shoot in any direction. Tanks normally take two hits to kill, and the player can have only two rockets on the screen at a time. The helicopter spawns from any point, and approaches the player in looping paths flying over the jeep and periodically firing. If hit, the helicopter spirals in.

18.10.2019

Sleep. Eat. Swim. Repeat. Mr. Beluga is tired of the same daily routine and longs for something more. He looks forward to bedtime when he can close his eyes and dream of what he wants to do most of all: flying.

01.03.1979

Starhawk is a 1979 vector arcade game by Cinematronics. Starhawk is a shoot 'em up with a fixed environment. The game was unique at the time as it presented the graphics in a pseudo-three dimensional way. Essentially, the game is a simple video game version of the Star Wars: Episode IV trench run. The game was later ported to the Vectrex video game console in 1982. The game is remembered as having quite advanced graphics for the time and being the first video game based upon or to have noticeable references to Star Wars.

31.12.1996

More Invaders! is the sequel to Vector Vaders. It's how John wanted VV to look originally, but due to his lack of Vectrex programming experience at the time, couldn't make it so. More Invaders! has practically no screen flicker and plays very fast (compared to its predecessor), and has some enhanced features, such as splitting Invaders, trick saucers and special bonuses!

01.02.1983

Tread lightly! The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball-magnetic mines . . . 13 fields, each one more difficult, await you!

31.12.2003

The player controls a gun turret on a watchtower in the Robot Drop Zone. Robots circle the tower and shoot seekers at the player in an attempt to deplete their damage gauge. Both the robots and the seekers must be destroyed, but ammo is not infinite and must be used with care. When the player's ammo is completely spent, it's only a matter of time before game over. In a phase where a certain number of robots must be destroyed, the player is just a sitting duck; however, in a survival phase, it is possible to advance to the next stage if the player has enough health, then they can can wait out the time limit.

01.02.2015

A new game for the classic Vectrex console for 2016! Avoid hitting the walls while the difficulty increases, with everyhing moving faster and faster in beat to the pumping soundtrack. Programmed by Andreas Gustafsson, music by Yerzmyey (of AY-Riders), and based off a game concept by Terry Cavanagh. This is the 'unlimited' release of Vectrexagon, which will be made as long as there is demand for the game (meaning it will be made for a long time). Note: Each game comes with a unique number on the inside of the box cover, indicating which manufactured game the purchaser has bought, as the games are made. The number shows how many have sold so far, and which one was purchased.

31.12.1980

Rip-Off is a vector shoot 'em up released in arcades by Cinematronics in 1980. It is the first shoot 'em up arcade game to feature cooperative gameplay and the first game to exhibit "flocking" behavior. The objective is to prevent computer-controlled enemies from stealing eight canisters set in the center of the screen. One or two players control tank-like vehicles while game-controlled "pirate" tanks rush onto the field and attempt to drag the canisters off the edge of the screen. Enemies can be defeated by shooting or colliding with them. The game speed and difficulty increase with each successive wave until all the canisters have been taken ("ripped off").

01.02.1999

A very difficult yet addictive Vectrex game. Maneuver your ship and destroy the mother fortress, while sentry ships attack you. Avoid crashing into the fortress. Take too long and the mother ship will attack at full force!

08.01.2020

Minimalistic Pac-Man clone in the style of the original eighties' Vectrex games

11.08.2020

Climb It is a Side-Scroller where you face difficult obstacles to get to the finish line.

29.06.2021

Doodle Jump clone

23.08.2022

Maze game where the player has to get to the exit within a given time without touching borders while the maze changes its shape. Gadgets can help you achieve this goal.

25.08.2021

You are a recruit tank driver, responsible for your own tank. Your mission is to protect the jungle from enemy tanks, controlled by AI (single-player mode) or by your friend (multi-player mode).

25.08.2021

Eradicate as many of Cupid's arrows as possible, so that less people in this world will fall victim to the endless cycle of sadness and sorrow.

25.08.2021

Jump & Run game

02.09.2022

Feed your chickens in a Shooting Gallery style game

23.08.2022

Jump and Run game for real grinder

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01.02.1996

A one or two player shooter game published and developed by John Dondzila in 1996.

01.02.2005

As of early 2015, Nebula Commander is still the only real time strategy game for the Vectrex. One or two players must gather up resources and create and launch weapons to destroy the other’s space station while defending their own in turn. Two players can face off with each other or one player can go against the computer.

31.12.1982

Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).

31.12.1982

Clean Sweep is an arcade puzzle game. Move a vacuum through a maze in order to suck up dollar bills that are strewn throughout the screen. After several bills are vacuumed up, the vacuum will increase in size. After several size increases, the vacuum will become full and will not be able to vacuum up any more bills, so the money must be deposited in the vault in the center of the screen before the vacuum can start gathering up money again. The difficulty level increases by having the vacuum fill up quicker, causing the player to make multiple trips to the vault during a level.