Popular games for platform Playdate
A game of relaxation and [redacted]. This is totally just a collection of screensavers for Playdate. Yup, nothing weird or special. There’s no game in it. Also, screensavers would be very useful on a device with a cathode-ray tube monitor. Or perhaps some OLED screen. That’s not what Playdate is. However, you can still chill with the screensavers. And loading. Oh my, there’s a lot of loading and you won’t be standing idly by.
A bun-tastic game for the Playdate!
Sketch, Share, Solve is a nonogram game for Playdate, fitting loads of puzzles onto the tiny screen. Play on your own or create puzzles with your friends.
A sokoban style game in which you have to push blocks in order to press switches, with the twist that the blocks stick to you and each other.
Embark on a epic quest of revenge in this nostalgic retro action platformer. Exclusively built for the playdate. Play as Gawain, the last remaining knight of the round table and fight your way through the evil that Morgana has unleashed onto this world. Take down epic bosses with the aid of Merlin and Gwenevere in the fight to reclaim Tintagel Castle from the evil Sorceress Morgana.
Follow the rules, ship the shapes!
ArtilleRoyalty (Artillery + Royalty) is a solitaire card game based on Gridcannon by Tom Francis. There's nothing Bun Bun hates more than a monarch! Grab your standard deck of cards, master the 3x3 grid called the Gridcannon, and help her depose all 12 pesky Royals!
Sink your teeth into this bite-sized arcade game. Avoid being caught by crushing jaws as you rack up a new high score.
An arcade game about garbage. Load the trash onto the truck and dispose / recycle accordingly. Keep angry neighbours, local wildlife and more off your back as you aim to impress your boss and chase the high score.
Spacetime fantasy adventure game for Playdate
Drifting is a delicate technique, it requires perfect control of the car's throttle, brake, and steering. Once you've found the balance, make it to the bottom of the mountain as fast as you can. Beat your best time to become a legend of the mountain pass!
You may be a dead frog, but your adventure is not over!
Like Snake but 200% more noodly. Fast crank action.
Everyone has a reason to come home early. Help this poor fool get out of prison! In this long-cherished interpretation of the classic, I let the ball wander through 60 hand-picked rooms.
Crank it till you make it!
The classic game of video ping-pong now on Playdate!
Looking to strengthen your cranking arm to tackle some of those tricky Playdate titles? Well, look no further! The Crank Gym is here - and it's going to work those arms out until you're a lean, mean, crankin' machine. As the newest member of Cassius's gym you can run sprint sessions on the treadmill, test your endurance on the rowing machine or lift weights until you drop - all in the name of high score chasing. With three save files available, challenge your friends and family to see who can smash the club record - with the prize on offer having your name as the holder in their trophy cabinet! If you're a lefty simply spin the Playdate 180 during any activity and use your strong arm to dominate the competition - crank forwards, backwards, whichever way you choose!
A gallery shooter set in the legendary Wild West O.K. Corral, with a unique twist. Each level is broken up by fast-paced mini-games that take full advantage of the Playdate’s capabilities. Step into the boots of the town sheriff, take down outlaws, dodge the sheriff, protect the innocents, and blow up the scoreboard.
Help PD the robot supervisor defrag the mainframe before it's too late in this fast-paced puzzle game made in the Pulp game engine. Inspired by classic 90's block-based action puzzlers Panel de Pon and Tetris Attack, arcade game fans are sure to enjoy Swap Machina. You can compete with your friends' high scores online and locally using the leaderboard feature.
A quirky loop making game for Playdate.
A spin-off based on The Last Worker, Skew is a realtime 3D endless spinner starring the robot voiced by Jason Isaacs.
A short lunch-based point-and-click RPG for Playdate inspired by games such as The Stanley Parable, Disco Elysium, and late 90s/early 2000s edutainment.
A playdate game containing 8 retro based games playable in 3 game modes (port of my SDL2 version) The games can be played in 3 game modes: In Retro Carousel mode you will play all games for 2 minutes after each other. You can not die by losing lives. Points will be deducted from the score when dying. The aim is to get the highest score, accumulated over all the games. In Lives mode you play a single game and start with a fixed amount of lives. Dying will lose you one live. The game is over if the lives reaches 0. The aim of the game is to get the highest score possible without dying. In Time Attack mode you play a single game for 5 minutes. You can not die by losing lives. Points will be deducted from the score when dying. The aim is to get the highest score during these 5 minutes of playing. There are 8 retro based games implemented in this game Invaders is a game based on Space Invaders (Arcade). Rows of enemies are closing in you. You have to shoot them down before they reach your mining asteroids. Shooting down enemies gains points, shooting down all enemies gains extra points. You can move with dpad and shoot with (A). If enemies reach your mining asteroids you will lose a life. Avoid being shot or you will also lose a life. Brick Breaker is a game based on Breakout (Arcade). Rows of blocks have to be destroyed by touching them with the ball. You control the paddle at the bottom of the screen with the dpad. Keeping (A) pressed speeds up the paddle. You have to let the ball bounce of your paddle to send it back in the playfield. Destroying blocks gains points. Fail to bounce back the ball and you lose a life. Toady is a game based on Frogger (Arcade). You control the pet by the dpad and you have to keep moving up. Each time you move up to a place you had not reached yet, you will gain points. Avoid getting hit by traffic, don't fall into water, don't exceed the edges of the playfield or you will lose a life. Collect different fruit to gain extra score. Snakey is a game based on well snake (Nokia 3310). You control a snake's head (red block) by the dpad. The snake can move in four directions and wants food (green blocks). Each time you eat food the snake's body will grow. Eat food to gain points, the longer your snake is to more points you will gain. Touching the snake's body or going outside the playfield will lose you a life. Bubble Buster is a game based on Pang (Arcade). You control a player that needs to pop bubbles. You can control the player using the dpad and shoot at bubbles using (A) button. If you hit a bubble it will split up into smaller bubbles and you gain points. Get hit by a bubble and you will lose a life, making you temporary invincible but you can not shoot during this time. Clearing all bubbles gives you extra points. Block Stacker is a game of tetris. You control the blocks with the dpad. You need to stack them in such a manner that they form complete rows. Once this is done that row will be removed. Speed increases gradually and having no place at the top to place a block will lose you a life. You can rotate blocks using (A). Color Invasion is a game based on Ram-It (Atari 2600). You control the cannon with the dpad. You need to shoot the invading colored bars completely of the screen using (A). Points are awarded when the color bar is completely of the screen, the closer a bar had gotten to the cannon the more points you will gain. You also gain extra points for clearing all bars from the screen. When a colored bar reaches the cannon rail you will lose a life. Faster Dave is a game based on Fast Eddie (Atari 2600). You control Dave with the dpad. You need to avoid or jump over enemies with the (A) button while collecting the magic balls. When you collect 9 balls the end level key is reachable. You are safe on ladders. Points are received for collecting magic balls and getting the end level key. Collecting the 10th magic ball is not required. When you touch an enemy you will a lose life. Every 5 levels, level layout changes.