Popular games for platform Game & Watch

07.03.1983

Donkey Kong II was developed by Nintendo R&D1 and released as part of the Game & Watch Multi Screen series, featuring two LCD screens. It was released in 1983. Donkey Kong Jr. has to touch a key, then it moves up to the top screen. Donkey Kong Jr. has to climb to the top screen while avoiding things such as electrical wires. When he gets to the top screen, Donkey Kong Jr. will have to touch the key again, and it will move to the keyhole of one of the chains. Donkey Kong Jr has to climb up the rope below the keyhole, while avoiding birds. When he gets to the top of the rope, one of the chains will unlock. He has to do this 4 times until he saves Donkey Kong. After that, the game will start over, at a somewhat faster pace.

26.10.1982

The first Game & Watch version of Donkey Kong Jr. is the first game in the New Wide Screen series. It is a single-screen single-player game.

03.06.1982

Donkey Kong is a Multi Screen Game & Watch game released in 1982. It was based on the arcade game Donkey Kong, with gameplay based only on 25m, the first stage from the arcade version. This was the first Game and Watch game to be based on pre-existing Nintendo characters, and it was the first video game system to include the D-pad, a feature of all future Nintendo systems. The game unit's model is DK-52, with the DK standing for Donkey Kong. The game was a huge success, selling over 1,000,000 copies worldwide.

06.09.1984

Donkey Kong Circus is a Game & Watch title released as part of the Panorama series. It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96. Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan. In the game, Donkey Kong, while balancing on a barrel, has to keep pineapples in the air while avoiding fire coming from flammable barrels.

26.08.1989

Zelda is a multiscreen Game & Watch game that was only released in English as a stand-alone system pre-loaded with the single game. It has dual screens which fold in a clamshell design, similar to the Nintendo DS. It was re-released as part of the Nintendo Mini Classics line in 1998 and 2007. The complete game can also be unlocked in Game & Watch Gallery 4 for the Game Boy Advance and Wii U Virtual Console. Its core formula is based on that of the original The Legend of Zelda, where Link must fight through eight dungeons and obtain the eight shards of the Triforce of Wisdom. However, it bears more gameplay similarities to The Adventure of Link, since it is 2D and from a side-on perspective. The game features an original, though minimal storyline.

28.05.1982

Oil Panic is a video game unit that was released as part of the Game & Watch multi screen series. In the game, the player has to catch dripping oil from an oil leak in a pipe. Once he does, he has to go into his bosses room on the second screen to empty it. If he misses a drop then the player loses a life.

29.04.1981

Lion is a Game & Watch game and the last game in the G&W Gold series. In the game, you control two lion tamers and try to keep the lions in the cage. If one of the lions escape, you will lose and will have to restart.

16.07.1981

Octopus is a Game & Watch game that was released on the G&W widescreen series. In the game, you, the diver, must get around an octopus whom is trying to capture you and get to the treasure. When Mr. Game & Watch returns to the salvage ship, he gets three extra points. The player's three chances are measured by extra divers on the savage ship. When one is attacked by the Octopus' tentacles, another takes his place.

28.04.1983

Mario's Cement Factory is a Game & Watch game. Two versions of the game were produced: the first was for the Game & Watch Table Top and the second was a more conventional New Wide Screen Game & Watch. In both versions, Mario's mission in the cement factory is to open doors to prevent cement containers from overflowing. To get to the different containers, Mario has to jump onto moving platforms. The game was remade as a downloadable DSiWare title.

05.06.1980

Game and Watch game from the original Silver collection from 1980 that was also re-released as a Nintendo DSi Virtual console game.

04.10.1980

Game and Watch game from the original 1980 silver series that was re-released as a Nintendo DSi Virtual console game

01.02.1982

Turtle Bridge is a widescreen Game & Watch video game released in 1982 by Nintendo. In the game, you must get the character from one side of a lake to the other by jumping on the shells of turtles that are protruding from the water. If you jump on a turtle at the wrong time, then you will have to go back to the beginning. The fact that the turtles gain your character access to the other side of the lake is where the game's name originates from.

28.04.1982

Snoopy Tennis is a Game & Watch video game released in 1982 by Nintendo. The game was very successful, perhaps due to the Snoopy label, with Nintendo producing an estimated 1,200,000 worldwide. In the game, you control Snoopy, moving him up and down to make him hit the oncoming tennis balls with your racket. It was released on the Wide Screen format. A version of the game was released as a keychain title under the mini-classics label.

13.11.1984

Donkey Kong Hockey is one of the few two-player Game & Watch games ever manufactured. It was released as a part of the Micro Vs. series. Donkey Kong and Mario must engage each other in a two-player game of ice hockey. The game is colorless, being set up on a small LCD screen. The console is an elliptical shape, while the controllers are small and circular; the console can open up to store the controllers.

25.06.1986

Super Mario Bros. for the Game & Watch was a game that was released on the Crystal Screen and New Wide Screen unit. While the exact date of its release is unknown, it can be confirmed that it was released sometime in June of 1986 and March of 1988. A special edition of the game, which came with a winner certificate, a license card, and battery cover stickers, and a copy of the game in a Diskun-shaped case was given away in August of 1987.

01.01.1970

An unreleased prototype in the Multi-Screen Game & Watch series. The game sees players dropping Tetrominoes, much like the standard Tetris formula, but as opposed to moving the pieces themselves, the player rotates the playing field across a wrapping screen to fit them in.

17.04.1986

Squish is a Multi Screen Game & Watch video game released in 1986 by Nintendo. The game was never released in Japan. A Pocketsize version of the game was also released. The unit's model number was MG-61. In the game, you have to avoid the platforms that are coming towards the player character, Ziggy the Mazeman. The game's name comes from the fact that you'll be "squished" if a platform hits you. The top screen contained game information, while all of the action took place on the bottom screen. This and Zelda were the only two games to have a format like this when it came to multi-screen games.

10.11.1983

Mario's Bombs Away is a game for the Game & Watch. It was one of the six games made for the Panorama line. The game involves Mario, a soldier in this game, on a mission to receive a bomb from his buddy on the left side of the screen and carry it to his troop on the other side. The enemy is waiting in the trees in his path, so he must keep his bomb away from their torches.

05.08.1981

Popeye is a Panorama and Tabletop Game & Watch game released in August of 1983. The games' model number are PG-74 for the Tabletop game and PG-92 for the Panorama game. PG in the model number stands for Popeye Game. The Panorama game took and came with two LR44 batteries, while the Tabletop version came with two C batteries. Nintendo manufactured 250,000 versions of both games in America and Europe. It's unknown how many were manufactured in Japan. The game is based on the lucrative Popeye franchise, and in it you control Popeye. Nintendo was known during that era to create games based off on the Popeye franchise. Brutus has kidnapped Olive, and as Popeye you have to knock him out and punch him into the ocean to save Olive. The directional pad controls Popeye left and right. When Brutus tries to punch your character, move Popeye right to make him avoid the punch, then counter with one of your own. If Brutus move Popeye to the very right hand part of the pier, Popeye can still stay on by moving the control pad right at just the right moments, then counter-attack to move Brutus back to the left. Once Popeye moves Brutus to the very left hand corner of the pier, he will have to attack him a certain amount of times (the exact amount depending on your score) before he punches him into the ocean. In Game B a swordfish will occasionally try and poke Popeye. If it succeeds, then Popeye will move back a bit. After Brutus gets out of the ocean for the third time, Olive, who's at the top tied up, will kick cans of spinach down to Popeye for him to eat. If done so successfully, Popeye will gain so much strength that he knocks Brutus all the way up to the hook at the upper left hand corner. Following that, Popeye goes up to where Olive Ollie is and saves her, thus ending the game. After the game ends, it starts over again. If Popeye misses the Spinach, then he'll have to knock Brutus back into the ocean before she'll be able to kick more spinach down towards him.

19.10.1988

Gold Cliff is a multi-screen Game & Watch game about collecting treasure. The player controls an archaeologist and scales disappearing platforms in the ancient ruins. In every set of 4 levels, the first 3 require the player to grab a key on the right side of the ruins and take the key to the top left to progress. In the 4th level, the player must grab a sword on the left side of the ruins and take it to the top. At the top of the ruins, an enemy will be moving; to defeat it, the player must press up on the D-pad to stab the enemy when it is directly above. Each level is timed, and when the timer hits 30, crabs begin to appear, and will result in a miss if the touch the player. Gold Cliff was released in 1988, making it the last Game & Watch to be released before the Game Boy. This was the first Game and Watch to include a Continue button, which starts the player at the level they left off on the last time they played.

08.07.1985

Tropical Fish is a rare New Wide Screen Game & Watch video game released in 1985. The game was never released in Japan. The model number for Tropical Fish is TF-104. In the game, you'll merge fish from an aquarium into another aquarium via a fishbowl. Overall, the gameplay is very similar to Fire, though perhaps slightly improved. Tropical Fish has also appeared as an unlockable museum game in Game & Watch Gallery 4, albeit in Classic only.

15.02.1985

Black Jack is a Multi Screen Game & Watch game released in 1985 by Nintendo. A Pocketsize version was also released. The game is simply Black Jack on an LCD screen. The game is very different from the standard Game & Watch games. If your cards amount to a combined number of 21, then you win the game. Black Jack is the last Game & Watch video game to be released in Japan. All games released after Black Jack were released only in other countries, despite being made in Japan.

05.12.1983

Pinball is a Multi Screen Game & Watch game released in December of 1983. Nintendo manufactured around 250,000 units of the game worldwide. It's basically just a portable pinball game where you control two flippers. The goal is to keep the ball above the flippers by hitting it. The ball will then go in a fairly random direction and hit the bumpers, thus giving the player points. The model number for the game was PB-59, with PB standing for Pinball.

10.07.1980

Game and Watch game from the original 1980 Silver series.