White Heaven

Genre: Adventure
Canceled sequel to the 2012 Adventure-Horror game 'Anna.' White Heaven was to take place in an abandoned hotel nestled in the Italian Alps, eponymously titled White Heaven. Its narrative focuses on a kidnapped victim escaping his captivity after having fallen in love with one of his captors. The game was to follow three playable characters while continuing to explore the backstory of its predecessor rather than serving as a direct continuation. Early footage showcased chase sequences, which weren't attempted in the developer's previous work. The game was announced in 2013 and was being created in Unreal Engine 4 with an additional extension to aid with dynamic lighting. In 2020, its developers announced a cancelation of this iteration of the game, as they felt it to be "too much, too soon" in terms of the story they were attempting to tell.
We are in the middle of winter. A gang of criminals has kidnapped Eric Blanc, a young man from a wealthy family. He is being in an old abandoned hotel, the White Heaven. The gang has demanded a high ransom from his family to free him. One morning, Eric finds his cell door open. He is determined to escape, but not without Linda, a gang member with whom he has fallen in love during his abduction. Then he begins to search the hotel to find her, but something terrible is waiting for him in the shadows. His prison will soon become his nightmare.

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Anna

07.02.2013

Anna is a first-person horror adventure that explores the darkest depths of the human psyche. Set in an abandoned sawmill nestled high in the mountains, Anna challenges you to uncover horrific clues and use them to solve puzzles related to your character’s dark past. As you play, Anna will change locations and unveil new secrets. The way you play will not only determine the mental health of your main character, but will also lead to one of three possible endings. Anna - Extended Edition has been given an overhaul based on the feedback of the thousands of players of the original Anna. It features more environments, more hours of gameplay, more puzzles, additional gameplay features, enhanced graphics and an improved interface. Anna - Extended Edition is sure to please fans of psychological horror games and offer an even more chilling gameplay experience with these new additions.

11.07.2012

Anna is a 2012 puzzle video game for Microsoft Windows, OS X and Linux. Narratively a psychological horror set in an abandoned sawmill nestled high in the Italian mountains, Anna challenges the player to uncover horrific clues and use them to solve puzzles related to the player character's dark past. The player's behavior does determine the mental health of the main character and change locations and unveil new secrets leading to different endings. On 13 April 2013, the Extended Edition was released which added new environments, puzzles, user interface, music, improved graphics, and a new character. PLOT: The storyline of Anna concerns an amnesiac man who dreams of a sawmill in the mountains near his town. He decides to go there to find out its connection to his missing memories and a woman named "Anna" who seems to be calling out for him, and enters the house by solving puzzles in the garden. He becomes aware that the house is haunted after seeing several strange phenomena. As the protagonist explores, he begins to hear voices belonging to himself and the eponymous Anna, among others. Through these voices and texts found throughout the sawmill, he discovers that he has had an obsessive history with an ancient deity named Anna that he had since forgotten. However, the plot is ambiguous from this point; one interpretation holds that in times of yore, Anna would lure men into worship, causing them to murder those close to them or starve themselves at the feet of her statue, and after she seduced the protagonist, he murdered his own wife and children for threatening his relationship with Anna. The other interpretation paints the protagonist as the villain, meeting a human avatar of Anna in the forest and falling in love with her. However, after she left because of his obsession with her and abusive personality, he sacrificed children to summon her again. The game has three main endings; in an inversion of the norm, the more effort that is put into achieving an ending, the less optimistic the conclusion will be. In the first scenario, the protagonist concludes that Anna was burnt as a witch centuries ago and leaves the house, vowing never to return. In the second ending, the protagonist reminisces about Anna, realizes that he cannot live without her, and opens himself up to possession by her, joining the multitude of mannequins that are found throughout the house. In the third ending, the protagonist remembers killing his real wife after she defiled Anna's statue, and finds the statue, along with dolls of his children, in a small chamber. As the tunnel to the chamber caves in, he realizes that he will stay in the chamber forever, but he does not care because he has "Anna" with him. The plot is ambiguous due to the uncertainty of the protagonist as to whether or not the sawmill is real or merely a dream, as well as the strange phenomena that occur throughout the story and the vague and unconnected nature of the voices. DEVELOPMENT: Dreampainters, the development studio, based the story on legends from the Val D'Ayas region of Italy, particularly one about a sawmill where a lumberjack killed his family. They claimed that the game's focus was on mystery-solving and exploration, with the player being able to discover the plot at their own pace. One of Anna's particularly infamous features, the ability to pick up any object (no matter if it will be used later on in the game), was apparently based on the developers' hatred for adventure games and cartoons where the important objects were made more obvious to the viewer. Anna would reportedly have a feature whereby the game would interpret the player's actions to try and scare them; for example, if a player focused on a particular object for too long, that object would appear more often. However, no such feature appeared in the game. Dreampainters also claimed that the extent of the protagonist's descent into madness would determine the ending, but the ending was actually determined by when the player decided to leave the sawmill. RECEPTION: Anna received mixed reviews from critics. The graphics, story and sound were praised, but it was criticized for the obscurity of its narrative, complexity of its interface, and difficulty of its puzzles. The horror elements were both praised and criticized by different reviews; IGN said that the lack of death removed any sense of threat, while Zero Punctuation praised the horror but claimed the immersion was broken by the necessity of a walkthrough. It received a score of 49.13% on GameRankings and 55/100 on Metacritic.

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08.08.2019

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22.02.2019

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20.10.2016

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17.10.2018

Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?

16.04.2015

Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.

28.05.2019

Five Nights at Freddy’s: Help Wanted is a collection of classic and original mini-games set in the Five Nights universe. Survive terrifying encounters with your favorite killer animatronics in a collection of new and classic Five Nights at Freddy's experiences. “Where fantasy and fun come to life!”

15.08.2019

Darq tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

01.01.1970

Allison Road is a survival horror game developed in Unreal Engine 4, played in first person view with optional Oculus Rift support. You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events. Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am. What would you do if you could feel something stalking you in the dark in the safety of your own home? If you couldn't tell what's real and what's not? Allison Road combines old-school survival horror and adventure game mechanics with next-gen graphics and optional VR support. The game was initially developed by one person but then the team slowly grew to its current size of 6 people.