Turning Point: Fall of Liberty
Could be interesting
Hidden and Dangerous 2, like its predecessor, focuses on the British Special Air Service during the Second World War. It follows the same concept as the original tactical first/third person shooter. The game's LS3D engine was used by the game Mafia. Gameplay elements such as the vocal commands, plan or real-time map control, vehicle usage, equipment selection and the first person mechanic were significantly enhanced from the original. The ability to take POWs, added enhanced stealth options for the player which include the acquisition of enemy uniforms. Mission types include, espionage, sabotage, search and destroy, town liberation, prisoner rescue, retrieval of enemy officers and documents, partisan assistance and assassination. The variety of locales include Norway, Libya, a Norwegian fjord, Burma, Austria, France and Czechoslovakia. The expansion pack Sabre Squadron adds missions in France, Libya and Sicily. Some of the missions are modeled on real SAS exploits. However most of the game takes liberty with the historical time and place of SAS operations.[6] The missions are based on sandbox style game-play where players are free to roam a map and pursue objectives usually at their leisure and choice of sequence. A real time strategy mechanic also allows players to control events for staged sequential tactical maneuvers or through real time overhead command.
Turok is a first-person shooter developed by Propaganda Games, and published by Touchstone Games and Disney Interactive Studios, originally for the PlayStation 3 and Xbox 360 in February 2008. It was later ported on to Microsoft Windows in April 2008. A sequel was planned and developed for the Xbox 360 but it was cancelled before it was even officially announced. The game is loosely based on the comic book series of the same title and is unrelated to the story and setting of previous Turok video games. Players assume the role of Native American space marine Joseph Turok, who is part of a team sent to a remote planet to apprehend his previous commanding officer, General Roland Kane, now a wanted war criminal. After crash landing, Turok discovers this planet is home to all manner of dinosaurs, and must fight both the predatory creatures and Kane's private army on his mission to take down his former mentor.
Commandos: Strike Force is a first-person shooter video game and the fifth installment of the critically acclaimed Commandos series. It is developed by Pyro Studios and published by Eidos Interactive. Released during the first months of 2006, the game makes a departure from the first four games. Although the missions are set up in a similar fashion (several different objectives, some to be achieved through stealth, others through use of force) and in most occasions the player is allowed to change between different characters, this is the first game in the series to apply a first-person perspective, like many other World War II-inspired games, in contrast to the overhead view of the earlier games. Hence, the game is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series.
Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective of the game is to traverse all the levels of the secret Berlin bunker where the Führer is holding secret meetings with his senior staff. The player must retrieve a bomb that the operatives have placed inside the bunker and place it outside the door of the room where Hitler is holding his meeting, a scenario bearing a passing resemblance to the July 20 plot.
Sniper Elite is a third-person action strategy game with a focus on sniping. The player takes on the role of an American agent working for the OSS (the organization that later became the CIA) stationed in Berlin at the end of World War II, tasked with preventing the Russian troops from getting hold of the research Germany had been conducting into nuclear weaponry. As an elite sniper, the style of play is much less run-and-gun and much more about finding good positions, lining up shots and taking out the enemy before he even knows where you are. The single-player campaign takes place over 28 missions set in and around Berlin. Players use stealth tactics, and things like wind and background noise can be a factor when lining up shots. When a shot is performed particularly well, players are rewarded with a 'bullet cam' which follows the bullet in slow-motion from gun barrel to target.
Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation features huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts.
The History Channel: Battle for the Pacific is a historical first-person shooter video game developed by Magic Wand Productions with Kynogon's AI middleware Kynapse, and released on November 30, 2007 by Activision and the History Channel for Microsoft Windows, PlayStation 2, PlayStation 3, Wii and Xbox 360. Battle for the Pacific allows players to participate in some of the most famous battles in the Pacific Theater of Operations of World War II, such as The Battle of Iwo Jima and The Battle of Corregidor.
The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."
Step into the boots of Boyd Travers, Private First Class of the “All-American” 82nd Airborne Division, and revolutionize the way the war is fought. From a rocky beginning in Sicily to war winning triumphs in the heart of Germany, fight the epic WWII battles that turned America’s first paratroopers into combat legends. Begin each mission from the air and behind enemy lines, then jump immediately into the action. On the ground, tackle objectives in any order across an expansive, free-roaming environment, using a wide variety of upgradeable weapons to your strategic advantage.
Smersh is the Russian for Death to Spies and was the name of a set of counterintelligence departments in the Soviet Army formed during World War II. Their mission was to secure the rear of the active Red Army by arresting traitors, deserters, spies and criminal elements. During the war these agents became the main force combating the German intelligence service. The game's main character is a captain in the 4th department of the Soviet counterintelligence service. He is a professional spy trained to execute dangerous operations on his own. During missions he will have to complete various tasks in the heart of enemy territory including stealing important documents, eliminating different enemy officers or high-ranking officials, kidnapping and sabotage. Game missions are based on real historical events and operations which were executed by the military intelligence and counterintelligence during the war.