Tom Clancy's Rainbow Six: Lone Wolf

04.08.2002
Playing as Rainbow Six team member Ding Chavez, players travel to Norway to eliminate a terrorist group planning to destabilize Eastern Europe with illegally smuggled US weapons. In keeping with the "Lone Wolf" mode of Rainbow Six assignments, missions are conducted without the help or hindrance of teammates. Planning phases include briefing, intelligence, kit select, and map screens, while actual gameplay takes place from a first-person perspective. Weapons can be set to fully automatic (continuous), burst (three shots), or semi-automatic (one shot). Crosshair and auto-locking features provide concise control when aiming, though grenades can be used in situations requiring less precise targeting. The mission objectives, a health meter, mini-map, the currently selected weapon, and ammo status are displayed on-screen at all times. Other features in Tom Clancy's Rainbow Six: Lone Wolf include a choice of insertion points for each mission (with different advantages), night vision goggles, and an option to save after successfully completing each mission.

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Part of collection:
Rainbow Six (last 3 games)

23.02.2026

From the acclaimed Rainbow Six franchise, Rainbow Six Mobile is a competitive, multiplayer first-person shooter experience on your phone. Compete in Rainbow Six's classic Attack vs. Defense game modes. Play as an Attacker or Defender in fast-paced 5v5 matches and face intense close-quarter combat while making timely tactical decisions. Choose from a roster of highly trained Operators, each with their own unique abilities and gadgets. Experience this ultimate tactical shooter game, designed exclusively for mobile.

20.02.2024

Rainbow Six: SMOL is a top-down rogue-lite mobile game that takes players to the cute version of Tom Clancy’s Rainbow Six universe. As players progress through fast-paced, procedurally-generated missions filled with destructible environments, smart enemies, terrible traps and challenging objectives, they will free territories, reap benefits and recruit new Operators and Recruits to their cause.

13.09.2022

Operation Brutal Swarm clears the way for our new Singaporean Attacker: Grim. Discover his gadget, the Kawan Hive Launcher: with no reload and a low fire rate, it allows for Intel-Gathering and Area Denial. Stadium will now be a permanent map where you can defy your opponents in ranked matches. This season also brings major balancing updates that will shake things up.

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28.10.2003

SWAT: GST is a first-person tactical arcade game combining the strategic elements of SWAT 3 with the instantly accessible arcade action of the Virtua Cop series. Like the real-life SWAT organization itself, the SWAT Global Strike Team is a life-saving organization tasked with defending and saving the lives of the innocent. As a member of the SWAT Global Strike Team gamers will be called to duty at a moment?s notice, confronted with missions unlike any seen before. Founded in 2008, The Global Strike Team is an international offshoot from the SWAT organization tasked with helping countries and organizations around the globe to resolve situations they cannot accomplish successfully on their own.

16.10.2007

In SWAT: Target Liberty, you will lead a team of highly trained officers on missions to safely rescue hostages while subduing and eliminating enemies utilizing authentic SWAT combat tactics, close-quarters combat, and less than lethal weapons; all the while uncovering a plot that threatens to drive the U.S. to the brink of a world wide nuclear conflict. Tactical/squad-based gameplay, randomized AI placement, team development and multiplayer maps create an authentic and realistic SWAT experience.

04.07.2002

America's Army is the name given to a game technology platform used to develop first person shooter (FPS) games published in 2002 by the U.S. Army. The game is branded as a strategic communication device, designed to allow young Americans to virtually explore the Army at their own pace and according to their interests to determine if soldiering matches their needs, interests and abilities. America's Army represents the first large-scale use of game technology by the U.S. government as a platform for strategic communication and the first use of game technology in support of U.S. Army recruiting. The America's Army concept was conceived in 1999 by Colonel Casey Wardynski; the Army's Chief Economist and Professor at the United States Military Academy.[2] Wardynski envisioned "using computer game technology to provide the public a virtual Soldier experience that was engaging, informative and entertaining."[3] America's Army was managed by two other U.S. Army officers serving with Wardynski at the Office of Economic and Manpower Analysis (OEMA): Major Chris Chambers and Major Bret Wilson. The Windows version 1.0, subtitled Recon, was first released on July 4, 2002. As of January 2014, there have been over 41 versions and updates released, including updates to America's Army: Proving Grounds which was released in August 2013. All versions have been developed on the Unreal Engine. The game is financed by the U.S. government and distributed by free download. According to game historian Carrie McLeroy America's Army has "grown in ways its originators couldn't have imagined".[3] Dozens of government training and simulation applications using the America's Army platform have been developed to train and educate U.S. Army soldiers.[4] America's Army has also been used to deliver virtual soldiering experiences to participants at events, such as air shows, amusement parks, and sporting events around the country. The America's Army series has also been expanded to include versions for Xbox and Xbox 360, arcade, and mobile applications published through licensing arrangements.[5][6]

21.08.1998

A combination of explosive action and real-life strategy! The most revolutionary action/strategy game of its kind. Nothing comes closer to offering an exciting combination of strategy, team-building, realistic three-dimensional graphics and true-to-life special forces action. The ultimate goal is to save yourself and the world from deadly terrorists. You must successfully complete 17 unique missions. If you die, the game isn't over. The World is.

14.03.2006

In Tom Clancy's Rainbow Six Critical Hour, Ubisoft's Quebec studio blends the finest elements of Tom Clancy's Rainbow Six series to create the most complete chapter to date. This latest chapter marks the return to the franchise's roots by reintroducing the deeply strategic and tactical gameplay synonymous with the Rainbow Six name, while incorporating classic in-game elements such as vintage maps and weapons, all rebuilt using today's technology. Rainbow Six Critical Hour brings a new seven-mission single-player campaign and 18 multiplayer levels.

02.07.2002

Delta Force: Urban Warfare is a first-person shooter by developer and publisher NovaLogic. It was designed to be a military simulation loosely based on the Delta Force special operations force. The storyline spans twelve missions, including a bank robbery, hostage rescue, and an assault on an offshore oil rig.

08.10.2013

Tactical Intervention is a Free to Play tactical FPS with unique mechanics. Drive, bomb, rappel and shoot your way through eleven high octane levels. Command attack dogs, deploy breaching charges, perform drive-bys and control hostage situations!

06.04.2005

Close Combat: First to Fight is an authentic, team-based first-person shooter created under the direction of active-duty United States Marines fresh from the front lines of combat in Iraq and Afghanistan. Set in a modern mid-eastern urban battleground, players lead a four-man Marine fire team through the perils of modern urban combat. Together with the United States Marine Corps and Atomic Games, Destineer has created First to Fight as a training simulation for use by the Marine Corps and has now made it available to gamers.

27.08.2002

The player leads a four-man team (three AI-controlled teammates) of United States Navy SEALs through 12 missions in four regions: Alaska, Thailand, Congo, and Turkmenistan in the years 2006 and 2007. In the single player missions, commands can be spoken using the included USB headset or via an onscreen menu if the optional SOCOM headset was not purchased. Typical missions consist of killing terrorists, rescuing hostages, retrieving intelligence, or destroying terrorist bases. The player character's codename is Kahuna, while the NPC teammates' codenames are Boomer, Spectre and Jester. The team is divided into two sub-groups, Alpha and Bravo. The Alpha group consists of the player and Boomer, while the remaining two make up Bravo. Commands can be issued to both individuals and a whole group, for example it is possible to ask team Bravo to remain stationary while the player is scouting the area with Boomer. However the player can not venture alone through a map, when Kahuna is too far away from Boomer he will automatically resume following the player, regardless of prior orders. Briefings and intel such as maps and photos are given prior to each mission.

08.04.2003

A First Person Shooter starring Nina, psychic and counter-terrorist operative.