Tinkering Is Enough
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You must record your movements and play them back to progress. Use your recorded echoes to weigh down pressure plates, body-block lasers, and trigger springs to launch you across gaps. Master the timeline and complete all 30 time-bending levels.
A pixel art-style clicker game where you tap to blast pixels and bosses, upgrade, automate, and travel through diverse biomes, from lush jungles to the far reaches of space, all wrapped in an immersive soundscape. Climb the leaderboard and become the ultimate pixel boss.
Two frogs. One sticky bond. Jump, swing, and scream your way through chaotic obstacle courses tied together by your tongues! Cooperation is key in this hilarious physics-based co-op adventure.
Follow Chief Cenab on the trail of the Şahmaran legend. Told in a black-and-white comic book style with color accents unique to each part, this point-and-click adventure draws you into a deep atmosphere and mysterious events.
A cozy hidden-objects game where you explore charming dioramas, searching for mischievous little foxes, all while being carried by relaxing music.
Looking Up captures an emotional story between Emilia and her dad. Explore and experience her discovery of flight by solving puzzles which include butterflies, mythical creatures, and birds! Grow up with Emilia and reach the skies!
"Clay Puzzle" is a falling-block puzzle game where you target and break apart falling blocks! As the blocks fall, aim and shoot away the unwanted parts to shape them into a better form! Get ready for a falling block puzzle game that puts your aim and judgment to the test!
Suitcase Stories is a short, cozy puzzle game about packing life’s memories. Organize objects into suitcases across 7 chapters, from childhood to adulthood. No timers, no scores just the calm joy of finding the perfect fit for every cherished memento.
test_project is a collection of ideas about mouse, keyboard and window.
Blocking Blocks is a simple puzzle game where you direct a block from one square-shaped hole to another. The game is all about facing yourself and your own decisions. For example, if you're a casual player, the game is very casual to play; if you're not a casual player, then...