The King of Fighters '96
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Part of collection:
The King of Fighters
(last 3 games)
Enjoy the action of KOF anywhere, anytime! Enter KOF Arena and become the strongest fighter in the world in the newest installment of the greatest fighting game series, The King of Fighters!
The King of Fighters XV: Omega Edition includes: - Main game - Three lithographs - Soundtrack - 119-page artbook - Special slipcase - Team Pass 1 (Team DLC 1 and Team DLC 2) - Terry "Garou: MotW" DLC costume - Leona "Classic Leona" DLC costume
The King of Fighters XV, is the fifteenth installment of The King of Fighters series. Transcend beyond your limits with KOF XV! Classic popular characters, heroes and villains revived from the dead, new challengers, and more! The Day One Edition includes: - Base game - DLC Costume: Terry "Garou: Mark of the Wolves
Part of franchise:
The King of Fighters
(last 3 games)
Enjoy the action of KOF anywhere, anytime! Enter KOF Arena and become the strongest fighter in the world in the newest installment of the greatest fighting game series, The King of Fighters!
The King of Fighters XV: Omega Edition includes: - Main game - Three lithographs - Soundtrack - 119-page artbook - Special slipcase - Team Pass 1 (Team DLC 1 and Team DLC 2) - Terry "Garou: MotW" DLC costume - Leona "Classic Leona" DLC costume
The King of Fighters XV, is the fifteenth installment of The King of Fighters series. Transcend beyond your limits with KOF XV! Classic popular characters, heroes and villains revived from the dead, new challengers, and more! The Day One Edition includes: - Base game - DLC Costume: Terry "Garou: Mark of the Wolves
Could be interesting
In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.
The King of Fighters '97 is a 1997 fighting game produced by SNK for the Neo Geo arcade and home console. It is the fourth game in The King of Fighters series. It was ported to the Neo-Geo CD, as well as the PlayStation and the Sega Saturn in Japan only.
"The King of Fighters '99: Millennium Battle" is the sixth game in The King of Fighters series by SNK. Unlike in previous games of the series, there are four characters per team instead of three, with the fourth serving as a "Striker", a fighter whose function is only to enter a match, attack the opponent and leave without replacing their teammates. In total, there are seven teams, each containing four characters, four Team Edit characters and a boss.
The King of Fighters '95 is a 1995 fighting game produced by SNK for the Neo Geo arcade and home console. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo-Geo CD, with versions released for the PlayStation, Sega Saturn and Game Boy. It was also rereleased in The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii. The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.
The All-Star dream battle is here at last: It's King of Fighters '98! Here come 38 of your favorite characters from the King of Fighters series. Your favorite characters and teams are back! Filled with new surprises like the Roulette Team Edit and Advantage System, King '98 will pop your cork with unrelenting excitement! The King of Fighters '98 is the fifth game in The King of Fighters series by SNK.
Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.
Metal Slug is a 1996 run and gun arcade video game originally developed by Nazca Corporation and released by SNK for the Neo Geo MVS. It is the first installment in the eponymous series. Set in 2028, players assume the role of Peregrine Falcon Strike Force soldiers Marco Rossi and Tarma Roving on a fight against the Rebel Army led by Donald Morden and overthrow his coup d'état to prevent a New World Order.
Fantasy-themed Pinball game, which puts the player in control of a trio of heroes out to prevent the Lord of the Underworld from taking over the world. From the same developer as the Devil's Crush port for Sega Genesis/Mega Drive.
The King of Fighters: Kyo is a visual novel on the The King of Fighters series developed by Yumekobo and released by SNK on the PlayStation on August 27, 1998. The art for this game was produced by the same illustrator of the manga, Masato Natsumoto. It was re-released on PSN as a PSOne Classics on June 28, 2007. An unofficial Spanish translation was released in 2013.
Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.