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This text adventue is the conclusion of Savage Island, Part I. You are still trying to find the secret of the island in the pacifuc ocean. A code sheet which came with game will enable you to solve mystery concerning the island.
BLACKSAD: Under the Skin - A dark corruption scandal in the heart of the New York City's underworld for charismatic detective John Blacksad! Based on the noir comic series by the same name. The game features a noir detective story about a PI by the name of Blacksad that gets dragged into the case of a murdered boxing club. The game feature an interactive system much reminiscent of Grim Fandango where you have direct control of the character and only things that catch his gaze is interactable.
"War may sometimes be a necessary evil. But no matter how necessary, it is always an evil, never a good. We will not learn how to live together in peace by killing each other's children." - Jimmy Carter A piece of Interactive Fiction written by Carolyn VanEseltine.
Life Is Strange 2 is an episodic adventure game played from a third-person perspective. Players control Sean Diaz, a teenager on the run with his younger brother Daniel after a tragic incident forces them to flee their home in Seattle. The game uses a road trip structure inspired by films like Into the Wild and Stand By Me, with each episode set in a new location along the US West Coast. Sean must make choices that affect both the story's branching paths and Daniel's developing morality and behavior. The game explores themes of family, brotherhood, and contemporary social issues through its narrative-driven gameplay.
Twin Mirror is a psychological thriller wrapped around an investigation where your memories, choices, and relationships will determine Sam's complicated fate. In Twin Mirror, every decision you make alters the course of your investigation, as well as your relationships in Basswood. Trust others or rely only on yourself in your hunt for the truth. But no matter your choices, your story is yours. Take a look in the mirror - what will you see?
An adaptation of Hamlet in which the player takes the role of Polonius's servant, trapped by fate.
A game about the daily routine of a factory worker.
It's been a hectic year, and it's time to get away. He told you that, and you agreed. Now you're here, in a grove of aspen, and long for a good, long bath in the nearby hot spring.
The little match girl goes on a spooky adventure with her friend (a crow).
In A Day for Soft Food the player controls the hungry cat of a household. Its master (called "the Provider" in the game) is sound asleep in his bed, ill from some unknown sickness. His state of misery has left his faithful pet with barely anything to eat, and even the slightest mewl seems to annoy him. Can food be found without waking him up? As with most modern interactive fiction, the player types in full sentences describing their intended actions (LOOK AT THE PROVIDER, MEW, and so on). The game requires a Z-interpreter to run.