MechWarrior 4: Mercenaries

07.11.2002
Critic 60/100
Users 79/100
The sequel to Mechwarrior 4: Vengeance. When you're a 'Mech Mercenary, you call the shots. You don't fight for honor - you fight for cold hard cash, a fierce reputation, and the heart-pounding thrill of the kill. Your allegiance goes to the highest bidder. You answer only to the call of fortune. Your fate is in your hands alone. Select from 4 of the most notorious mercenary units, Kell Hounds, Wolf's Dragoons, Northwind Highlanders, and Gray Death Legion, to alter your missions, with different outcomes based on your victories. Choose from over 35 different 'Mechs, including 10 new ones. And for the first time ever, your secondary lance allows you to muster 8 'Mechs into battle simultaneously. Or make a killing in the infamous Solaris VII arenas, where fighting dirty can make you filthy rich. Includes 'Mechs from the Black Knight expansion for Mechwarrior 4, and is fully compatible with Mechwarrior 4 'Mech Packs. Fight for fame. Fight for fortune. Fight as a Mech Mercenary!
In the game, the player takes the role of Spectre, a mercenary BattleMech pilot travelling inside the fictional interstellar region of the BattleTech universe called the Inner Sphere during the FedCom Civil War (specifically during the time period from January 1, 3066 to late July 3067). The player's mercenary company initially takes on localized threats in certain planets far from the civil war. As the player's team takes on more missions, the assignments get tougher; at one point, Spectre may challenge a Jade Falcon group led by Aisa Thastus to a duel. The Star Colonel - Aisa Thastus - will join the player's team as a bondsman if the Falcons are defeated in this mission. It is a beach-side battle that pits 8 of Spectre's best against 10 of hers. That mission can be substituted for a mission to attack the Falcons in a sneak attack where the battle is just as difficult. This direction leads to the death of Asia instead of her joining the team. Depending on how the player handled allegiance between House Steiner and House Davion, they would end up with one of two mission paths, with 3 different endings.

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22.11.2000

MechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. This game is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons (autocannons, lasers, missiles, and more) to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.

Part of collection:
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In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the factions of your choosing and engage in tactical, first-person, PvE ‘Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs. Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated development team at Piranha Games. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game, will continue its ongoing live development by the MWO team at Piranha.

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MechWarrior 5: Clans follows a Star of Clan Smoke Jaguar warriors during Operation Revival, a full-scale invasion of the Inner Sphere. Armed with an arsenal of cutting-edge BattleMechs, meticulously designed maps and missions deliver immersive and intricate tactical gameplay and combat experiences.

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