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"Escape from VA11 HALL-A’s Glitch City to Saint Alicia, an idyllic tourist paradise with an upscale bar called N1RV Ann-A. But opulence and extravagance are merely smokescreens: the artificial island hides a seedy underbelly. Its dystopian economy touches all aspects of life as bar patrons contend with mafia extortion, human trafficking and other sordid crimes. For bartender Sam, trouble hits close to home. Her relationship with her partner Leon, who moonlights as a Yakuza, is on the rocks as she works hard to care for their 8-year-old son, Tony. Is their relationship dead in the waters of the caribbean sea? Or will love prevail in the unnatural city?"
La Foret is a surreal, abstract indie walking simulator inspired by Max Ernst's paintings about mysterious forests. You plant a "tree" and then explore a landscape.
You wash ashore as a castaway to come upon the painted forest, a fossil forest in a distant world, and the lost temples of the people that once worshiped it.
Experience a detailed, realistically designed recreation of the renowned Japanese shrine, Fushimi Inari Taisha. Explore the expansive Kyoto mountainside in first person, take photos with the in-game camera, immerse yourself in an atmosphere reminiscent of the real place.
A short horror game where you pilot a tiny submarine through an ocean of blood on an alien moon.
SpaceEngine is a 3D astronomy program and game engine developed by Russian astronomer and programmer Vladimir Romanyuk. Using real astronomical catalogs and procedural generation, it creates a three dimensional planetarium representing the entire universe. Users can travel through space in any direction or speed, and forwards or backwards in time. It uses pseudo-random numbers to procedurally create any kind of planetary system, nebula or galaxy.
climb to the top of a lighthouse, watch the sunset, look at the stars
A sci-fi bitsy game about grieving, holding on to fading memories, and carrying the world on your shoulders, made for LIMINAL magazine's GLITCH series, released in June 2020 as part of the Emerging Writers' Festival.
Discover the Canadian Rockies! Having just moved there from France, I made this casual and immersive game in which you can explore the area. You get to experience the beauty of the Rockies, and my anecdotes and perspectives on this part of the world, its culture, and its food. Let me guide you!
Songs of the Lost is a magic-realist game odyssey through a surreal and absurd digital landscape. You’ll cross boundaries and traverse borders, roam hidden highways and meet enigmatic strangers, explore secret forests and enter the void on your journey to Apocabliss, the last safe haven… A psychedelic audiovisual experience, Songs of the Lost has been created for MIF19 by award-winning Canadian games designer Paloma Dawkins and a team of international collaborators – with a pulsing, shape-shifting soundtrack by electronic composer-producer Jlin, who’ll be performing live at MIF19’s Queens of the Electronic Underground.