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A Pac-Man-like maze game in which the player controls a pair of teeth, gobbling up pills and avoiding bacteria.
GraviTron is a side-scrolling game in the style of Thrust and Lunar Lander. The objective is to navigate a spaceship over different planets, and destroy the reactors located there. The spaceship can rotate clockwise and counterclockwise as well as thrust forward, to avoid the pulling force of gravity. The spaceship can also fire lasers straight ahead and wrap itself in a protective shield which also deflects enemy fire. Points are awarded for the number of enemies destroyed, with higher scores given for using the shield deflection. Additionally, each planet has a number of spacemen walking the surface who can be rescued for extra points. In order to make the rescue, the player simply has to land carefully on a flat, even surface near the spacemen. Also featured is a multiplayer deathmatch mode and a level editor for designing one's own planets.
A game inspired by Light Cycles from the movie Tron.
An early first-person shooting arcade game released by Sega in 1969. It resembles a first-person light-gun shooter video game, but is in fact an electro-mechanical arcade game that uses rear image projection to produce moving animations on a screen.
Relax your brain with the champion of time killer! Swipe your finger to throw the balls and break the bricks. Try to break as many bricks as possible before they move down to the bottom. Collect all the items to get additional balls and make an endless ball chain! The level of bricks will be increased after each round you throw the balls. Very easy to play but very hard to reach high scores. Don't forget the angle is the key point!
3D Pinball Express is a pinball game from Cosmi. Features 4 fictional pinball machines.
Planet is a small game I developed during a school assignment. I was inspired by a YouTuber called Brackeys. He made a similar game during Ludum Dare. I Put my own twist on it and changed the mechanics of the game keeping only the core idea. Note: I am still working a bit on the game in my free time so any feedback is highly appreciated.
Crank this, dodge that. Only on Playdate