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A mysterious agent, capable of becoming a digital ghost, sneaks aboard the Nakamura Space Station. This is where the fun begins: the station is well-protected with its heavy defences, never-ending arsenal of weapons, and mysterious artifacts. It will all have to be destroyed.
Guilty Gear Xrd: Revelator is a Japanese fighting game and the updated version of Guilty Gear Xrd: Sign. The updated version adds new characters Jack-O, Johnny, and Jam Kuradoberi, as well as updated mechanics, balancing, systems, M.O.M. Mode, and more.
Butcher is a fast-paced 2D shooter game and a blood-soaked love letter to the early 90s. As a cyborg programmed to eradicate the last remains of humanity, your sole purpose is to well... annihilate anything that moves. So grab your weapon of choice (from chainsaw, through shotgun, to grenade launcher) and kill your way through underground hideouts, post-apocalyptic cities, jungles and more. And if you're feeling creative, there are plenty other ways of ending your enemies' misery - hooks, lava pits, saws... no death will ever be the same.
The super-addictive and very, very hard platform game finally arrives on Steam - it's quite possibly the world's hardest game! As well as five classic Impossible Game levels, this desktop version includes an EXCLUSIVE new Level Editor.
Play with the most celebrated flying cat in human history. Drink milk, eat ice-cream, collect coins, buy gorgeous boosts, fly like a superhero (sorry... supercat), jump onto platforms made of cake, avoid angry dogs, and discover the infinite space. And that's not all, you can choose from multiple game modes, where you can play with Nyan Cat's evil foe Tac Nayn, learn to fly on different planets with Nyan Wings or visit parallel universes. If you're tired, you can even train and feed your own Nyanagotchi. Oh, and last but not least: you can enjoy the wonderful Nyan-song as many times as you want! All this funky stuff can't be missed.
In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. Bubbles that contain enemies can be popped at the same time resulting in different foods being projected around the level. Each enemy trapped in a bubble equates to a different food. Food is consumed and transferred to points (an increasing scale of 1000 points is awarded for each enemy burst in tandem with another meaning: one enemy burst equals one food item worth 1000 points, two enemies burst equals two food items worth 1000 and 2000 points, three enemies burst equals three food items worth 1000, 2000 and 4000 points, and so on), which results in earning lives. These same bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. Enemies turn "angry" — becoming pink-colored and moving faster — if they are the last enemy remaining, escape from a bubble after being left too long or a certain amount of time has been spent on the current level. A monster will also become angry if either player collects a skull (the only negative item in the game), and the monster is hit by the resulting comet crossing the screen (however, this is a rare occurrence). After a further time limit expires, an additional invincible enemy appears for each player, actively chasing them using only vertical and horizontal movements. These do not need to be defeated to complete the level, and disappear once a player's life is lost. Contact with enemies and their projectiles (rocks, lasers, fireballs, etc.) results in death.
Ink is a fast-paced platformer about using colorful paint to uncover your surroundings. Ink has a similar feel to hardcore platformers like Super Meat Boy. The object of each level is to defeat all of the enemies in the room (if any) and reach the goal. However, the terrain is invisible to the player. The player can discover terrain by physically bumping into it, or by performing a double jump. The double jump sprays paint bullets out of the player and increases the player's awareness of their surroundings. If the player happens to bump into spikes or falls to their death, paint will also shoot out from the player's last position. The room isn't wiped clean after death so that the player has an easier time navigating after multiple attempts!
In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. The five powers are 1. Earth pillars. You can create pillars from the earth to reach higher grounds. 2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire. 3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together. 4. Water streams can be shaped freely and will move objects as well as Max along their path. 5. You must destroy obstacles and defeat Mustacho’s minions. Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.
Hard Hat Mack is a classic jumping arcade game. Your goal is to place all bricks to the right places without being kicked/killed or whatever by any other moving object or person. There are some special tools ready for you too.
6180 the moon is a platformer game with a unique mechanic. It offers a fresh, unseen gameplay style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of 'slipping' to death. In addition to the unique gameplay, 6180 the moon delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations. This game was co-created by South Korea's Indie Game Studios, Turtle Cream and PokPoong Games. The fantastic music was provided by Merry Go Sound.