Five Nights at Candy's
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Part of collection:
Five Nights at Candy's
(last 3 games)
No company is without a rival. Freddy Fazbear's New Pizzeria has closed for good. And so, another restaurant is going to take its place in the world of entertainment. What could go wrong?
"I've always liked it when it rains... the rain makes the silence go away, it feels comfy and relaxing. I don't like the silence the silence means they're hiding if they're hiding, they're coming closer and if they come closer they'll hurt me, for what I did- didn't do... for what I couldn't do"
Rebuilt. Enhanced. Upgraded. We brought joy to many, but that was long ago. Broken. Fractured. Damaged. In the end, we ended up where we came from.
Could be interesting
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?
Omensight is an action role-playing game framed as an action murder mystery. The player takes the role of the Harbinger, a warrior who appears only in times of great crisis, and uses a power that allows her to relive a single fateful day over and over. Combat is fast and built around a light attack, a heavy attack, a dodge, and a jump, with additional special abilities and the aid of a companion character. The mystery is unravelled by replaying events and joining forces with different allies rather than by sifting through evidence directly. It is set in the same world as Stories: The Path of Destinies, of which it is the successor.
Ancient Cities is a Survival and Strategy City Builder PC game through the ages, strongly focused on history and realism. Currently being developed by Uncasual Games. Starting in the Neolithic era, you will have to guide your people through generations, discovering and improving technologies, managing resources and population, facing threats from raiders and Mother Nature herself. And, ultimately, building the most fantastic city of antiquity through the ages in a fully simulated world and ecosystem.
Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.
An indie, multiplayer, horror game with fast paced game play for up to 4 players. Teams will need to explore an eerie mansion with a rumored past of funeral services including contacting deceased loved ones. A scary girl roams the house, and players need to keep her pacified to survive.