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This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
Arthur's 2nd Grade is the perfect combination of learning, fun, and helpful features. With 15 different educational activities and 20 creative activities, Arthur's 2nd Grade teaches a full year's worth of second grade skills and entertains your child with limitless fun and learning!
This is an entertaining companion to teach young children about 10 nations, including Australia, Egypt, Ghana, Peru, and Russia.
Mr. Fixit has built a brand new storymobile, but he's forgotten the stories. Huckle and Lowly help him find more stories by playing mini-games at the Busytown Schoolhouse, the supermarket, the beach, a campsite, and Farmer Soybeans' farm.
The last installment of the German educational game series "Löwenzahn". The themes of this game include criminalistics, sailing, metals, telephone, dogs and wolves, mountains.
Third installment of the German educational game series "Löwenzahn". The themes of this game include music and voice, writing and printing, factory and chocolate, bog, pigs, photography and dungarees.
Sixth installment of the German educational game series "Löwenzahn". The themes of this game include bats, frogs, painting, electricity, autumn / winter, dam/river, hair, noodles.
Fifth installment of the German educational game series "Löwenzahn". The themes of this game include eye, nose, snails, mudflat and dike, inventions, railway and wheels, medicinal and poisonous herbs.
Third installment of the German educational game series "Löwenzahn". The themes of this game include puppet theatre, magnets, clocks, knights, hares, forest & hedgehogs.
In ACME's New York branch, the Chief informs agent Julia that some of the world's greatest treasures have been stolen. The Chief suspects the thefts to be the work of Carmen Sandiego, but there is lack of evidence to confirm it. Julia along with Adam Shadow are sent to find the thief and recover the treasures, before news of the theft reaches the public. Matt Forrest provides technical assistance during the mission. After many investigations around the world and putting together a digital map of Atlantis, it turns out that Carmen Sandiego had been intercepting ACME communications and planned this entire mission. Carmen Sandiego steals the map and heads to South America.