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Born to a city of wonders beyond your reach, scarcity has always been a close friend. As a courier, the city’s human infrastructure, you scale its roofworks, evade its constables, risk death every day for others’ convenience — until opportunity crosses your path, and you’re allowed to discover what you believe beyond survival. Given a scrap of power, how do you reinvent yourself, your relationship to the city, its people? Will it allow you to maintain a companionship based on mutual struggle? And, beneath it all, from where do the canals in this desert flow?
“Mirror, mirror, on the wall,” you say dreamily, gazing into its sparkling surface… “You know,” replies the mirror, “I can do a lot more than just reflect fair faces. O, how I long to leap off this wall! I want to meet princesses, witches, and wolves … to win a throne and become a hero! What say you?” Well, what say you, adventurer?
"Magic comes with a price. But on your birthday, all your expenses are paid. Welcome to Grooverland." Grooverland is a large parser game that takes over two hours to complete. It is based on the works of author and programmer Chandler Groover, although it does not require previous knowledge of his games to play.
You play as a novice glyph support clerk but no one's around but an animated burin. It seems the more experienced support clerks are either lost, got themselves un-implemented, or got stuck in a timeloop. And, of course, everyone else in Zork wants assistance too. No one said your first day on the job would be easy!
A game about a tea party, a monarchy, and the unpredictability of language.
Playing Games is a short fantasy game about an trial of initiation in a semi-secret club.
You play as Alice Armstrong, the new Professor of Muggle Studies at Hogwarts School of Witchcraft and Wizardry in Scotland, even though you've never heard of "muggles" before and never knew magic was real until the headmaster proved it to you. But when you arrive at the school, you discover that a botched spell has made everyone disappear and you're now trapped within the castle. Is this something you can fix without magic? A work of interactive fan fiction by Flourish Klink.
No, not a prison, though stone stands around you, as expressionless as a mirror awaiting face and form; and in the silence you hear no plaint of flute or roar of gong, but instead the crash of porcelain shattering. A work of interactive fiction by Yoon Ha Lee.
Years ago, a witch placed you in this tower and arranged for your upkeep, paying certain villagers well to keep you supplied with the most basic necessities, and no more. Your years in the tower have changed you. You are more or less a grown woman now, with hair nearly to the floor. Your skills have developed as far as solitude and tedium can take them. You are ready to leave. Take your time.
Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?