Beatmania IIDX

26.02.1999
Genre: Music Simulator
is a music video game developed by Konami's music video game division, Bemani, released in Japan on February 26, 1999. The objective is to perform songs using a controller with seven keys and a turntable. Its cabinet contains a widescreen monitor, massive speakers, and eight spotlights. Bemani later developed several updated versions of IIDX to increased success. The game retrospectively received a positive reception from video game publications for its gameplay and increased difficulty.

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Part of collection:
beatmania IIDX (last 3 games)

09.10.2024

“beatmania IIDX 32 Pinky Crush” is a combination of “Pink”, a vivid and pure image color, and “Crush”, a radical image typical of IIDX. Until now, there has been a version that emphasizes the concept of HAPPY and EUPHORIC image along with the trend of dance music, but in this concept, the exaltation of the image that stands out even more, and players can participate in one large music festival through beatmania IIDX. We are sending you images that allow you to experience a sense of elation. We asked the composers who participated this time to create bright and exciting images overall, and requested them to be produced in various forms by incorporating the styles that each individual is good at. While putting an easy-to-understand concept at the forefront, we are compiling music pieces that image various types of high tension, such as the vitality of a leap, anticipation of an upcoming show, the feeling of a powerful rush, etc. . (Because I think there are times when you don't feel that way, I'm also preparing cool, "crush" songs that are typical of IIDX!) In addition, this time, we have lined up a number of popular songs that match the concept of beatmania IIDX and are fun to listen to and play. Then feel the tension of beatmania IIDX 32 Pinky Crush.

18.10.2023

A new arcade rhythm game from Konami.

19.10.2022

The 30th iteration of konami's beatmania IIDX series.

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VoltRhythm is a retro-futuristic four-key rhythm game where rhythm play generates power. Accurate rhythm play emits a large amount of "rhythm energy," which can be converted to usable electricity with surprising efficiency. Your goal is to fill the energy reserves by playing as many songs as possible with as much accuracy as possible. Though, what is the reason for gathering this much energy...?

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