Armored Core: Project Phantasma
Parent game
Armored Core: Project Phantasma is a standalone expansion to the original Armored Core, released for the PlayStation in 1997. It focuses on arena-based combat, introducing ranked one-on-one battles against rival pilots Players customise a humanoid mech using interchangeable parts that affect mobility, firepower, and energy use. The game places less emphasis on mission variety and more on mechanical optimisation and combat skill. Its structure and mechanics helped define competitive elements that became central to later entries in the series.
Part of collection:
Armored Core
(last 3 games)
Armored Core VI: Fires of Rubicon - Collector's Edition, exclusive to Bandai Namco Store, comes with the full game, plus the following items: Armored Core Figurine - Size 19 cm Steelbook - Original art Steelbook case Pin Badges - A set of 4 pin badges featuring in-game emblem patterns Stickers - A set of 45 stickers to personalize your computer, mobile phone, etc. Artbook - An exclusive 40-page hardcover artbook. Dive deep into the world of the game with never-before-seen visuals Digital Soundtrack - The complete original soundtrack
In Armored Core VI: Fires of Rubicon, players will assemble their mech from a wide variety of parts and weaponry to soar freely through mission locales that redefine three-dimensional mobility. Face down overwhelming opposition by outgunning and overrunning your enemies with dynamic movement that makes full use of ranged and melee combat. Players can experience frenetic and fast-paced action that can only be truly achieved with mechs.
By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, Armored Core VI: Fires of Rubicon will be a new action experience.
Could be interesting
Armored Core: Project Phantasma is a standalone expansion to the original Armored Core, released for the PlayStation in 1997. It focuses on arena-based combat, introducing ranked one-on-one battles against rival pilots Players customise a humanoid mech using interchangeable parts that affect mobility, firepower, and energy use. The game places less emphasis on mission variety and more on mechanical optimisation and combat skill. Its structure and mechanics helped define competitive elements that became central to later entries in the series.
The sequel to Zone of the Enders is based around mecha combat with the player once again controlling the "Orbital Frame" Jehuty. Unlike its prequel, the game is now centered on action elements with the player not needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game. The plot is set two years after the events from Zone of the Enders and focuses on Dingo Egret, a former member from Mars' military organization BAHRAM whose leader Ridley "Nohman" Hardiman wants back with him. Nohman shoots Dingo following his rejection but the agent Ken Marinaris saves Dingo by connecting his body to Jehuty and forces to work in order to defeat BAHRAM. The game had a new director, Shuyo Murata, who producer Hideo Kojima appointed in order to provide a different experience. The team worked to cover the criticism the original Zone of the Enders received resulted in The 2nd Runner having more action elements. The game received generally favorable critical response due to the improvements it has in comparison to the previous game. Critics praised the game's graphics and gameplay elements but criticized its short length and presentation. Despite the positive critical reaction, the game suffered mediocre sales. North American & Japan got regular ZOE2, but the regular edition of ZOE2 was never released in Europe. Europe directly got the ZOE2 Special Edition.
Armored Core: Master of Arena is a standalone sequel released for the PlayStation in 1999. It centres on a large, structured Arena mode where players progress by defeating ranked pilots. The game expands mech customisation, offering more parts and finer performance tuning. Story content is minimal and delivered mainly through short mission briefings and arena context. Its emphasis on competitive progression solidified the Arena as a core feature of the Armored Core series.
In Concord, you play as the crew of the Northstar—a group of guns-for-hire known in our galaxy as Freegunners. The Freegunners roam the stars taking high-stakes jobs on worlds across Wild space, where they face other fiercely competitive Freegunner crews. From match-to-match, you’ll form your team of Freegunners with other players and battle it out with rival crews to take home the reward across a variety of maps and modes.
"Newtypes! Gundam Versus, the action packed arcade smash hit, is coming to the West. With over 90 mobile suits available, GUNDAM fans can outsmart their opponents in explosive online two-versus-two or three-versus-three team battles!" "World famous giant robot series and notorious head to head arcade smash hit, Gundam Versus, is coming to Americas for the first time, this time built from the ground up exclusively for PlayStation4! Featuring Mobile Suits from all across the series history and brand new features exclusive to the home console release, fans finally have a chance to take 2 vs 2 combat to the next level!"
The genuine sequel to the original Armored Core. Thrown into the world of AC mechs, you must complete the objectives set for you by a range of different companies, each with a hefty pay packet attached. If the mission is completed, the money goes towards upgrades and repairs to your mech. The collection of items to upgrade your mech is fully stocked with weapons, defense systems, rocket packs and guidance systems to increase accuracy and speed. Certain missions require a particular upgrade for the mission to be completed correctly, so spending the cash wisely is important to your career. Once your mech is ready for battle, you can also take on a friend in arena mode, where one-on-one battles rage on for as long as you wish in huge outdoor areas.
Open World Guerrilla Warfare - You decide who, when, where and how to battle. Utilize guerrilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF's grip on Mars. Strategic Destruction - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls. Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics - mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF. Epic Sci-Fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
After the great galactic war ends, the planet Blau and its citizens are oppressed and discriminated against by the victors. Former military chief Alois Gardona enacts a coup d'état, to bring Blau back to power, and so a coalition of planets is rallied to put a stop to them. As Chris Dori you are an S.D.F. pilot who must single-handedly win the war.
Inspired by the "superhero movie within the movie" finale of Walt Disney Pictures' film "Chicken Little," Disney"s Chicken Little: Ace in Action features Ace, the superhero alter ego of Chicken Little, and the Hollywood versions of his misfit band of friends: Runt, Abby and Fish-Out-of-Water.
Welcome to One Must Fall 2097. This game is an action-fighting game similar to Street Fighter or Mortal Kombat but it has a much more to offer. Once you're into the game, you choose your pilot. Each pilot has different strengths and weaknesses. You may want one that is faster, or that can take a punch or two, or one that just looks good. Each pilot needs a good vehicle, or a robot in this case. You fight other piloted robots. For victory, You gain money, for money, You can buy some upgrades and beat more robots. The economy part of this game is really simple :-), but gives new experience from a simple fighting game. In the background story of the robot-fighting games are multinational corporations. One such corporation, World Aeronautics and Robotics (WAR), runs the entire show. WAR was started as a research institute to provide human-assisted robots for space travel. Their first prototypes were activated in 2009 and were immediately put to use by a conglomeration of companies from Japanamerica to build the first ACTIVE space station. The HAR's were better than conventional robots in that they were completely operated by a single human whose brain controlled the robot's systems via remote. The "pilot" actually "became" the robot for all intents and purposes, but no danger to the pilot was possible. At the end of 21st century You have a chance to write history. You've waited for this night since you were a child. Fifteen years of training will be used tonight. The main prize is waiting...