Aleph: A Life
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Play with cloth simulated cubes and listen to the generative score based on Baroque and Minimal music.
Hyper//Echo is a web-based “zone” where players are invited to explore the virtual space, and leave something behind — namely buildings and messages for other players to discover. Over the course of the 3-month exhibition, these artefacts gradually decay (buildings become ruins, messages appear as “broken links”) and become overgrown. Players are encouraged to return to “maintain” their and others’ buildings, as they eventually become irreparable if left abandoned for too long.
Skuiggle is a small game about creating abstract paintings via a combination of strange controls and the collection of colourful boxes.
An unbublished tale of telephone mining in India.
Confess your feminist sins.
An experimental game by Jesper Juul inspired by John Cage's famed musical composition 4:33. What is the 4:33 of games? Is there a game all around us that we never see? Is there a fundamental characteristic of games?
You're running late for work. You've got too much on. You're stressed and tense and you desperately dodge your way through friends, bosses and parties in a frantic attempt to hold your life together. See your stress and depression rise to levels never seen before! Watch yourself collapse then explode! Explore the part of your life you'd rather forget about! It's all part of the fun of the Nerve Game...
Life is a Race is a simple game which metaphorically depicts the human life as a course to be run as fast as possible. The player must click the left mouse button rapidly to make the on-screen character rush forward while moving through all the life stages. The goal of the game is to get as low a time as possible.
The Intruder is an interactive narrative based on a story by Jorge Luis Borges. The viewer must compete in some rudimentary games to hear, read and see the story. Thoroughly well-observed, and compelling, The Intruder takes about 15 minutes to navigate. The games are not difficult but act as an aid to the narrative and introduce levels of addiction to the telling of the story.