Adventure Series 13+

Genre: ?
Compilation of three text adventures(Adventure 7-8-9) written by Scott Adams and published by Adventure International.

Buy

Part of collection:
Scott Adams Classic Adventures (last 3 games)

placeholder
20.08.2000

Scott Adam's comeback to the world of text adventures after a long break. Again the player can collect a series of treasures and return them to a central place for scoring.

31.12.1984

Based on the movie of the same title, in this graphical text adventure you are Buckaroo Banzai, a jack of all trades. You try to thwart the plans of your arch enemy and criminal mastermind Hanoi Xan and those of the Black Lectroids from Planet 10 who want to destroy Earth via a planet-consuming bomb.

31.12.1984

You are the sorcerer apprentice of Solon and have to retrieve thirteen Stars of Power for you master from Castle Claymorgue.

Could be interesting

24.06.2003

A train journey abruptly cut off. An enforced stay in a strange City. Intrigue, madmen, and growing sense of being watched... A work of interactive fiction by Emily Short.

01.01.1970

Enchanter Trilogy is an Infocom compilation that contains three text adventures set in the Zork universe.

placeholder
01.01.1970

Compilation of Scott Adams text adventures, originally developed for early 8-bit computers, running with the ScottFree Windows interpreter that is bundled with this collection.

31.12.1982

Find the missile before time runs out in this 1982 text adventure for C64 and Spectrum.

01.01.1970

A piece of Interactive Fiction written by Stephen Granade.

31.12.1988

The President and nine other world leaders have been kidnapped. You must search through clues inside a simulated government database to find them and the reasons behind their abduction.

31.12.1983

Infidel is an interactive fiction computer game published by Infocom in 1983. It was written by Patricia Fogleman and Michael Berlyn and was the first in the "Tales of Adventure" line. Due to Infocom's virtual Z-Machine, it was ported to a wide variety of popular computing systems of the day, including the Apple II and Commodore 64. It is Infocom's tenth game. In 1916, Dr. Ellington came into possession of a 5000-year-old fragment of pottery covered with hieroglyphics. (Conveniently for the text-only game, these runes look strangely like ASCII characters.) After years of painstaking research, Ellington managed to decipher a portion of the text, which indicated the general location of a pyramid that no one had heard of before. He managed to organize a modest expedition to the area in 1920, but found nothing before he died except a small block of limestone bearing the same style of hieroglyphics. According to the partial translation he made, the new fragment spoke of a queen and great riches. When Howard Carter discovered King Tut's tomb a few years later, Dr. Ellington's widow figured that someone had found the pyramid her husband had been looking for. She stowed the papers and artifacts away and forgot all about them. Rose found them in the early 1980s after her mother's death and did some preliminary fact-checking. The pyramid indicated by her father's papers is nowhere near Tut's. In fact, no pyramids have ever been discovered in the area Dr. Ellington was investigating. Rose is by no means a rich woman—she only wants someone to give her father the recognition he deserves—so it'll be a modest expedition. But it sure sounds like the perfect chance for an opportunistic soldier-of-fortune to make a name for himself.

01.01.1970

Sequel to Chris Crawford's highly influential Cold War simulation. This time the game tackles modern conflicts in Asia and the Middle-East.

31.12.1979

In this text adventure you are on a treasure hunt in an Egyptian pyramid.

31.12.2012

Anglophone Atlantis has been an independent nation since an April day in 1822, when a well-aimed shot from their depluralizing cannon reduced the British colonizing fleet to one ship. Since then, Atlantis has been the world's greatest center for linguistic manipulation, designing letter inserters, word synthesizers, the diminutive affixer, and a host of other tools for converting one thing to another. Inventors worldwide pay heavily for that technology, which is where a smuggler and industrial espionage agent such as yourself can really clean up. Unfortunately, the Bureau of Orthography has taken a serious interest in your activities lately. Your face has been recorded and your cover is blown. Your remaining assets: about eight more hours of a national holiday that's spreading the police thin; the most inconvenient damn disguise you've ever worn in your life; and one full-alphabet letter remover. Good luck getting off the island.