Adventure of a Lifetime
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Could be interesting
The game's original story, involves Kazuma discovering a cursed ring that allows him to steal the underwear of others near him. He learns the only way to undo the curse would be through raising enough money. The game's "Underwear Judgment" system revolves the player controlling Kazuma in returning lost underwear to their rightful owners.
Ricardo is but a young man who dreams of becoming a splendid gardener. By day, he works as a helper in a lord's mansion, learning the basics from the gardeners who are his seniors. By night, he heads to a secret place where he deepens his bonds with a peculiar-looking friend. Switching between the normal and the abnormal, he was satisfied with his daily life. One day, the lord's son singles him out to be his playmate. His enjoyable days as a helper were turned upside down, as he was slowly but surely forced into an uncomfortable life as a boring 'playmate'. What was gained, and what was lost? 'Friendship' and 'promises' intertwine, and his daily life begins to be encroached on by a fruitless miracle.
"You mustn't look into the face of a Nameless child, as the eyes of a sinner will stagnate your heart—" For Kirio, a boy living in the solitary valley village of Uruku, there was someone he wanted forgiveness from more than anything. That person was Hakamori: a boy who, despite being born in the same village, was deprived of his name and exiled as a sinner. Seeking his forgiveness, Kirio spent 5 years visiting Hakamori--however, one day, upon meeting a creature calling itself Jack, an unexpected turn in events ultimately occurs...
A 5-10 minute long visual novel made in PICO-8 about growing up and moving on.
Nadia Svara is an unemployed guitarist who lives alone in a cramped apartment. She used to work in a band, but was unable to keep it together, and blames herself for the way it fell apart. Now at rock bottom, it's up to her to pick up the pieces. Can Nadia live a happy life again?
Parallel Hearts is a romantic, choice-driven visual novel about a connection that starts where most stories end—after you close your eyes. Each night, Nora meets a boy by a quiet lakeside; each morning, she remembers everything…and he remembers nothing. As the dreams grow shorter, clues from the dream world begin pointing to places in the real one, and Nora must decide whether this is fate—or a feeling she’s brave enough to follow.
A House That Glows is a choice-driven visual novel about a journalist who comes to help a forgotten village—and stumbles into a mystery that only appears at midnight. Stranded by a blizzard, Shon finds shelter with the kind Atcins family, hears whispers about an orphanage that burned long ago, and sees the impossible: a house shining on the hill where only ruins should be. Pulled between duty to his family and a promise to strangers, he follows the light and uncovers a story the world tried to bury.
A Café at the End of the World is a kinetic visual novel—a "still motion" story experience told through evocative static imagery and text.
For some reason, you find yourself drowning. A strange person saves you. A short visual novel made for the GMTK Game Jam 2025.
The Wizards Dolly Break is the visual novel equivalent of leaning over my shoulder as I play with my dolls, please enjoy~