3-D Tic-Tac-Toe

31.12.1979
Users 50/100
Genre: Strategy
The game is similar to the traditional game of tic-tac-toe, but is played on four 4×4 grids stacked vertically; it is basically a computerized version of the board game Qubic using traditional tic-tac-toe notation and layout. To win, a player must place four of their symbols on four squares that line up vertically, horizontally, or diagonally, on a single grid, or spaced evenly over all four grids. This creates a total of 76 possible ways to win, in comparison to eight possible ways to win on a standard 3×3 board. The game has nine variations: it can be played by two players against each other, or one player can play against a built-in AI on one of eight different difficulty settings. The game uses the standard joystick controller.

Buy

Part of collection:
Tic-Tac-Toe (last 3 games)

28.04.2015

Ultimate Tic-Tac-Toe takes the classic game of Tic-Tac-Toe and adds a strategic layer to it. Game modes: classic, classic forget, ultimate, ultimate forget, ultimate forget total.

26.10.2011

It's Tic Tac Toe... with zombies, knights, orcs, and scientists!

15.10.2010

Academy: Tic-Tac-Toe is a tic-tac-toe game for DSiWare that features 4 variants on the classic game.

Could be interesting

01.01.1970

Dominate your opponents with coloured marbles.

04.11.2016

A graphically simple but strategically complex mobile game that touts itself as Infinite Tower Defense. Supporting up to thousands of towers on a single map, the player's objective is to reach the highest wave possible whilst unlocking hundreds of various global upgrades.

01.01.1970

01.01.1970

Atomic Brawl is a free indie strategy game played in-browser against other people in real time, or asynchronously. It currently features 180 unique cards which can be combined to to create vastly different play styles. It's themes are light hearted and comedic which contrast the deep and complex tactics.

16.03.2015

Davy Jones' gold has been lying at the bottom of the sea for years... ... it's time to bring it to the surface!

02.06.1990

Pick 'n Pile is a Tetris-style puzzle game. On each level there are a variety of symbols arranged in columns on the screen. By moving the symbols around, you need to create columns which contain identical symbols; once all the symbols in a column are the same, that column disappears. Your goal is to earn points and complete the levels by making all of the symbols on the screen disappear. Occasionally, you may become stuck with a symbol that doesn't match anything onscreen; when this happens, you can call for an additional symbol to drop onto the screen. However, as the symbol which appears is random you may need to create quite a few symbols before the one you need appears. Each level has a time limit in which it needs to be completed; run out of time and you lose a life; lose all lives and the game is over. In addition to the regular symbols, there are also some special objects on the screen which may help or hinder your progress. These include bombs which destroy several symbols at once, blocks which may get in the way or be arranged to help out, death heads which diminish time more quickly, and flower pots which can't be moved.

placeholder
01.01.1970

A 3D puzzle game where you need to clear the level of different kinds of hexagons.

19.04.1991

The fourth game featured as a coverdisk on the Japanese magazine Famimaga, Clocks is a Tetris variant in which clock faces must be placed together form larger shapes. Clocks, or Famimaga Disk Vol. 4 Clocks (and occasionally as "Clox"), is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form the shape. Larger shapes are more risky but earn more points. The player is given some leeway to recover from mistakes: should the player hold the down button to make a clock fall faster, it'll destroy any clocks underneath. A misplacement, therefore, can be rectified with a correctly positioned clock if it falls quickly enough to crush the offending clock. However, the player can only do this a limited number of times per stage.