Popular games built on game engine Twine
"Open Sorcery" is a game about technology, magic and becoming a person.
Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in their feelings, and to illustrate to people who may not understand the illness the depths of what it can do to people.
genderfelt is a short interactive zine, in which you read the blog of young person called Anon, going through the process of discovering himself. It focuses on the issue of transmedicalism, and how one can help to pull their peers away from a harmful ideology.
Howling Dogs is an interactive fiction made in TWINE by Porpentine. Trapped in a small area with limited supplies, the player can temporarily visit other worlds through some sort of virtual reality visor.
A short interactive narrative set in a fictional country that has recently been invaded. You have the role of the protector – though who you are protecting is part of the choices you make.
Come read this Scottish poem from 1926.
A headstrong twelve-year-old detective gets in over her head when she's hired to solve a murder mystery at an internet technology conference.
A twine game about reading.
Esthiru, a 24-year-old truck driver, is waiting for their friend Aston to arrive so they can play fighting games. But what waits for them is more than that. Aston May Die is a piece of yuri interactive fiction about being in love with someone that is dying and about not caring about that, living in the moment.
The Uncle Who Works for Nintendo is a Twine horror game created by developer, Michael Lutz and illustrator, Kim Parker.
A short story about navigating the U.S. health care system while suicidal.
Popular Twine game from prominent interactive fiction designer and activist, Porpentine.
Help a plucky rover complete its planetary research mission by studying alien lifeforms... and morphing them into brand new shapes and forms!
Gamma, Delta, and Epsilon have seen more than enough to last a life time. They've been given hardly any information on what they are supposed to investigate and are also bringing some fresh recruits along. A sci-fi narrative game made in Twine.
Offered up as sacrifice to the wolf-gods of the forest, hunted by beasts and man alike, Ella must find a way to survive. An interactive fiction/survival horror game by Els White.
Amity Watkins and her girlfriend Li Anderson are seniors in high school in the smallish, obscure town of Foxville, Massachusetts. It's Saturday, only five episodes of Sailor Moon Crystal have been released, and Amity wants to give Li a flower pendant. A Twine story about two girls in love, chatting about life.
A conversation with Emma Goldman about gentrification, Amazon and my subscription box problem.
An interactive novel: weird, confusing, icy. Everything gained is loss. What is held bleeds as one wrings what matters most. We are all trapped in our desires' viscera, my skin, a mail impervious to x falling in snapped shapes. Totality, what terror springs upon its pilgrims, is it not best to seek a single perfect second and winter eternity there? And yet we fill up the faulty ongoing. Hunt my formerality and ravage me, dump my scarred corpse in the water, assume my guise veins, live my life as this lingering simulacrum in search of the apex moment before ultimate decay, ultimate disgrace, I am not revealed to be who possesses me. Trapped by my own momentum a molten enshaming. Shortfuse forcer bundled broken on the cliff I could not beg summits from besensed for the moment the sun pierces briefly the great and gray to bask the fallen silent forever in split warmth until unto rainy ages time consigns the corpse. She whose name I would not wish to whisper lest she overhear my bent spine snapping, her close passage is the light by which this longing to thrust forth shoots rootless shoots through ribcage mine to slipping freedom, some foreign unseen where could I congeal again new fleshlies no longer lying in yesteryear filths. Anchors forestalling my mind its free flight, I opened my mouth to choke on squalls, to taste what presumes not death.
A simple text-based adventure exploring the age-old question: What would you do if you had more money than any single human being should ever have?
fellas, is it gay to make out in the ashes of capitalism?
Surreal point-and-click exploration game inspired by Yume Nikki. 100+ rooms, a few mostly optional puzzles, and minimal text. Meant to be unsettling. No jumpscares.
Have you ever been afraid to walk home alone late at night? Do you hold your keys between your fingers in pre-emptive self-defence? The fear shown in horror games and films isn't a unique horror — for many people, it is part of a daily lived reality. Many marginalized people live with a certain kind of fear in their every day lives. Whether this is a fear of getting home safely without being harassed or assaulted with hate speech, or a fear of being alone in their own apartment due to break ins, or even a fear of simply leaving the house. Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us. Headed by Kaitlin Tremblay, Lights Out, Please is a collaborative horror game made in Twine that features 13 interactive short stories written by a diverse group of marginalized writers, including some established gamemakers and some never before published writers.
A dialog-only interactive fiction game where you play the role of Diplomat Calliope, charged with maintaining good relations with the planet Syzygy.
Help Spudz the dog find his precious bone in this short, silly game!