Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
In Yarn you control the character by using just a single button. Avoid the traps, collect the stars and stomp on the zombie cats to complete each level. This version of the game is a PICO-8 demake of the iOS game Yarn.
Reach the finish if you can, there's a lot of gold before it!
Soar to freedom in Feathered Escape, a platformer where you, as a trapped bird, navigate challenging environments, overcoming obstacles and adversaries to reclaim the open skies.
In Lil Kobold's Big Stew, you play as a little kobold who needs to collect special ingredients for his big stew.
This is a pico-8 port of Klax, mainly based on the Atari Lynx version, featuring: -100 levels -5 different backgrounds -warps -full klax combos and scoring system.
The classic 16-bit-era action puzzle game returns again - enhanced and remastered. Pico de Pon brings favorite characters from across the PICO-8 library together for intense block-swapping battle.
An action puzzle game with the concept of "recording and replaying movements."
Pröng is a mutant game of pong. Also a techno-thriller dating sim.
A simple endless game that made during SGDQ 2020.
You are a worm. Worms love eating fruit, even though it makes them poop. But this is a good thing: poop becomes flowers and flowers bring much joy to the world. Eat fruit, avoid poop, flowers increase the score multiplier, eating flowers makes the multiplier smaller.
Ever wonder what Devil May Cry would be like if the entire game was in the air? Climb as high as you can while making sure to be stylish! Rack up kills and altitude while avoiding falling to your death!
A simple tennis game for PICO-8. Play against AI or with up to 4 players in local multiplayer.
Gordy and the Monster Moon is a bite-sized exploration-driven game about a pumpkin astronaut going on spooky adventures.
Sokoblox is a hybrid of two classic puzzle games: Sokoban (the push puzzle) and Bloxorz (the rolling block puzzle).
In dreams, there are people you often meet, towns you often visit, and places you often die. Wake up in the morning and repeat.
Tower Noire is a small coffeebreak roguelike inspired by Cave Noire, Little Nemo, and Powder, created for 7DRL 2018 in PICO-8. I ended up reusing old, long-abandoned assets and concepts to be able to complete something in 7 days. Gameplay Tips: * The goal is to get to the 25th floor and defeat an enemy there, so plan accordingly. * Your starting equipment will very quickly need to be upgraded. * Passive effects for weapons may be more useful than additional strength. * Some passives affect positioning and can help you from getting cornered. * Get a sense for the room before running straight in. Some enemies can kill you pretty easily in 1x1 hallways. * Explore the room carefully for easy enemies that drop edible items and items scattered around. * Falling down a hole will damage you and also let the enemies take a turn. On harder floors this can do a lot of damage. * Move slowly.
Take the cursed dagger, use its power to dispatch the horrors from this hellish place, score the best time! A fan game based on Devils Daggers for PICO-8.
A difficult platform game, prove you are a Pumpking!
Massive open world pirate adventures!
An isometric bird-based demake of the Tony Hawk's Pro Skater series.
You signed up for the biggest martial-arts challenge in history! In a gauntlet beyond example, contestants from all around the world face myriads of artificial monstrosities to find out who can deal with them performing the most stylish and efficient combos. There’s a twist though - you can only move in accordance with the hand of cards you’re holding. Ah, there’s nothing like the beautiful arbitrariness of game rules...
Wander the Cosmos is a space exploration game in which you, the pilot of a spacecraft called The Discovery, have been sent on a mission by the Galactic Federation to gather data on any & all celestial objects you come across during your travels.
For 2019 I ran two prototyping classes – one in Pico-8 for the undergraduates and a graduate version with no platform constraint (which generally means they work in Unity). So this year I hid the same prompt in two different interpretations of the same idea. I tuned the Pico-8 game for the youthful reflexes of the undergraduate class, but I did not count on the fact that none of them would have ever played a bullet-hell game, and as a result, only one of them was able to reach the end and find out what the assignment was. I instructed that person that they could keep it a secret if they wanted to.