Popular games built on game engine PICO-8
A hardcore platform game for the PICO-8 fantasy console.
Inspired by the release of CorgiSpace and SEBI16, the author wanted to try out PICO-8. Here is the result! His first PICO-8 game, made between January 18th-22nd of 2026.
Use your solitaire skills to assemble powerful combos and defeat the dungeon's monsters. Grab treasure and spend it to build a set of powerful, synergistic abilities to help you. Manage both your own resources and the demon's patience to hopefully survive the ordeal.
These busy birds will eat almost anything that falls into their gullet -- what will you feed them? They have their preferences, but people food beats bird food any day of the week! A difficult, chaotic arcade game with local multiplayer support!
Get back to your nest and finish your nap in this retro-inspired platformer! Pip is a baby pelican that is startled from its sleep during a storm and must find its way back home. Collect the feathers scattered around the island until you have enough strength to flap back to your nest
This is a bubble-bobblish platformer game for 1 or 2 player. Mist and Grim must travel through the 22 levels and defeat the overlord.
Do you love WarioWare? And do you love PICO-8? What we if we combine them into one game that you can play in your browser, right now? Includes 68 microgames made by 50+ developers.
A faithful tribute that captures every little detail of the original game developed by Nintendo in 1984. Test your reflexes in this PICO-8 demake of the NES classic!
2018 7DRL You are an elven hunter on quest to defeat whatever beast has been terrorising the forest, armed with you bow and a couple of arrows you set out.
A simple tennis game for PICO-8. Play against AI or with up to 4 players in local multiplayer.
Reach the exit avoiding enemies chasing you in turn based system!
You’re a sky-island delivery worker delivering mail to all the nearby islands. Everything runs smoothly until the letters suddenly aren’t being delivered. Find all of the letters and deliver them to their recipients. Maybe they’ll give you something as a thank you.
A PICO-8 demake of Street Fighter II.
In Sub-Uber-Marine you are a sub-aquatic taxi driver. Deep-sea divers need your help getting around the ocean! •Three different game modes: Arcade, Day Shift and Night Shift. In Arcade mode, complete as many fares as you can, each fare adds more time, like a certain taxi-based game by a very litigious company. In Day Shift, complete as many fares as you can in 8 minutes. In Night Shift, there are 20 divers scattered about the ocean, complete the fares as fast as possible.
Steve Johanson has disappeared and his girlfriend Sally Franklin has hired your detective agency to locate him. Even before you get on the scene there are signs that maybe this isn't just a simple missing persons case. Can you crack it? Explore Anteform Valley and its settlements, talk to its residents, search desks and files, and build up your skills as you collect clues to figure out what really happened to Steve and maybe even prevent it from happening again. Anteform is a horror / sci-fi detective story RPG in the style of the older Ultima games (Ultima I, Ultima II, Ultima III, Ultima IV, & Ultima V) as played on the Commodore 64 and 128 computers (although thematically it fits in better with the Worlds of Ultima games). Just like the original Ultima games, it includes a world view, enterable towns, and 3D dungeon displays. More importantly, it is a fully playable (and winnable) game with its own backstory, plot, setting, and characters.
Crashed on a desolate but mysterious planet you find yourself eye to eye with an ancient civilisation. Explore the planet, find powerful upgrades, and uncover its secrets.
Swim under the sea with this hungry cephalopod and meet the other marine dwellers in this straight forward arcade adventure.
Can you survive long enough to face the Lich King?
Boomby explodes (aka: jumps) every 2 seconds. Keep track of the timebar at the bottom of the screen, time your moves right. There are multiple routes to the pool, keep exploring if you get stuck or frustrated at a section of the map. Trampolines are a tricky, patience pays off. Try not to rush out of the first explosion after touching one. After the first explosion, the bounce rhythm balances out. There are 3 bomb "keys" (red, green, blue). These allow you to destroy colored bricks. Yellow Coins: $1, Platinum Coins: $5, Green Coins: $20 The only purpose of crouching is to move the camera down (and to look cute, actually).
This game was made in 2 weeks for the Acerola Jam 0. It's a puzzle game wher you have to make the withe with the rgb color in boxes and other forms.
Pixel Rift Adventure is a fast‑paced Pico-8 roguelike dungeon crawler that blends the room‑by‑room exploration of classic Zelda titles with the procedural unpredictability and challenge of Binding of Isaac. Each floor is a freshly generated grid of interconnected rooms, packed with randomized enemies, destructible obstacles, and hidden treasures. Your hero starts modestly equipped—three hearts, basic sword reach, and no special powers—but every playthrough offers new opportunities to power up via treasure chests, vending machines, and a unique letter‑collecting mechanic. The heart of the game lies in its letter system. Scattered throughout the dungeon are consumable letters that spell out SUBPIXEL and MATTA. Completing the former permanently extends your sword’s reach; completing the latter grants a limited‑use ranged projectile attack. Vending machines sprinkled on each level sell letters for coins you’ve hoarded, adding a strategic layer: do you spend now for a chance at a powerful upgrade, or save for health and keys? Boss rooms punctuate your descent, each featuring a thematic “family” of bosses—wiggling slime overlords, spectral ghost generals, and subterranean plant tyrants—that grow tougher as you advance. Defeating a boss opens a portal to the next floor, and reaching level 10 without succumbing to traps or overwhelming odds crowns you the ultimate Pixel Rift champion. Tight controls, i‑frames after damage, and a reactive HUD keep you always in the action—dive in, adapt on the fly, and see how far you can go!
A PICO-8 demake of Tetris Effect.
A Pico-8 platformer about hiking around a mountain, made in three days for Celeste's third anniversary.