Popular games built on game engine Doom engine

01.11.2021

A sequel to Wormwood: Expanded Universe by Grain of Salt and Ribbiks.

24.09.2022

An arcade version of Thatcher's Techbase created for the Living Rent organisation, debuting at Liverpool's The World Transformed Festival in 2022. This new version of Thatcher's Techbase runs on arcade hardware and has redesigned gameplay, along with a new storyline, fast-paced maps and a scoring system.

18.05.2000

29.05.2025

Castle Bloodstone is a labyrinthine puzzle adventure set in a big castle of stone, dirt, and blood. The two maps are primarily inspired by Barbuta from UFO 50, while also makes plenty use of vanilla mapping tricks and exploits.

placeholder
01.01.1970

You Dig is a single-level PWAD for Doom II using a Boom-compatible source port. The focus is on the destructible environment, which you are tasked to excavate.

01.04.2019

RoboCop Doom is a total conversion for Doom II, recapitulating the events of the first RoboCop movie, with many bosses' battles taken from the action scenes of the movie.

31.03.1998

Sonic Doom 2: 'Bots on Mobius is a mod of Doom II with elements from the Sonic the Hedgehog franchise developed by SSNTails.

06.04.2006

Goldeneye Doom2 is a popular total conversion for Doom II reimagining the classic GoldenEye 007 Nintendo 64 game. Goldeneye Doom2 includes the following: Single-player maps (based on locations from the GoldenEye movie and other James Bond movies), new weapons, new mechanics, and Multiplayer maps. Multiple versions: including one with Doom levels only.

16.02.2021

This 1993 DOOM mod lets you visit Five Nights at Freddy's 1, FNaF 2, and FNaF 3 pizzerias.

16.06.1997

Original Zombies total conversion for Doom, released by T.C.H.G. in 1997.

24.09.2024

******** Techbase is a new apolitical version of THATCHER'S TECHBASE that everyone can enjoy!

28.10.2023

Alcázar is a collection of six Halloween-themed, Boom-compatible maps by General Roasterock, Ravendesk, and Jizzwardo, inspired by the Wormwood series. The maps range in style from tight combat challenges to medium-sized slaughter, intended as a love letter to a delightfully eccentric series of WADs.

11.06.2024

Doomer7 is a specialized Doom mod based on Suda51's cult classic Killer7. The project translates the unique visual style and characters of the Smith Syndicate into the classic shooter.

24.09.2021

THE DEAD SPEAK! The world has heard a mysterious broadcast, a threat of revenge in the sinister voice of the late BARONESS MARGARET THATCHER. Faced with the return of one of humanity's greatest threats, you have no choice but to head to THE TENTH CIRCLE OF HELL: THE UNITED KINGDOM OF GREAT BRITAIN AND NORTHERN IRELAND And investigate the underworld fortress known as... THATCHER'S TECHBASE!

31.10.2023

The fifth entry in the Wormwood series of Doom II wads, featuring maps by Grain of Salt and Ribbiks.

28.12.2023

Not Even Remotely Fair is a limit-removing Doom II megaWAD project lead by Peter "MegaSphere" Lawrence designed around Doom's Nightmare difficulty setting.

14.06.2014

Imagine a world where Doom II was never released, and the only information that ever came to light was the level titles. Then imagine that nearly 20 years later, some people decided to make some levels based on how they interpreted the level name. Those very levels are in this WAD file.

30.09.2001

Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.

01.01.1970

1 massive slaughtermap in the 04 slot, or 3 smaller (but not small) slaughtermaps in 01-03.

08.08.2024

The 'Master Levels for Doom II' is a grab-bag collection of various unstructured, unorganized WAD files, all made by various map authors with a wide variety of styles and design conventions. Most of the authors involved in the project, made these maps with the intention of them being a part of larger episode or campaign overarching a certain theme even before being contacted by id Software for this project of theirs. However, not all maps made by these authors were accepted by id Software, being later released freely by their creators after the fact, with some of them even continuing their work further, beyond the original submitted level sets. The Masterpack works by taking everything made by the authors past, present and future to the original Master Levels release and bringing it together in a single WAD file for your enjoyment. All 45 relevant (plus 1 bonus) map are now fully playable as 5 separate, organized episodes. And with this, you can now properly enjoy the works of Doom's early great authors, some of early Doom's most timeless work.

10.12.2023

Eviternity II is a 37-level megawad for Doom II using MBF21-compatible source ports, created by a team lead by Joshua O'Sullivan (Dragonfly). It was released on December 10, 2023, the 30th anniversary of Doom's release and the 5th anniversary of the original Eviternity. Making extensive use of a newly updated build of the OTEX texture pack (to be released as a standalone texture pack in the future), Eviternity II’s six chapters explore a series of unique and varied themes, continuing on from where you left off after the Archangelus’ defeat! The 37 maps are split in six episodes that each have five regular maps and one secret map, plus one credit map.

01.11.2020

A sequel to 2019's Wormwood, Expanded Universe is another Halloween-themed collaboration between Grain of Salt and Ribbiks

26.02.2004

A 1-level wad for Doom II created by Bernard "B.P.R.D" de Windt, Grove was one of the winners of the 2004 Cacowards and placed 97th in Doomworld's "Top 100 Most Memorable Maps," receiving recognition for its puzzles and atmosphere.

30.03.2024

27 100% vanilla-compatible maps for Doom I, replacing the three original episodes. Focus is on short, compact maps with a low to moderate difficulty curve; a secondary aim being more consistent visuals within episodes.